diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 21e2f937a3..4eebda94e9 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -799,6 +799,8 @@ namespace osu.Game.Tests.Visual.Multiplayer private void pressReadyButton(int? playingUserId = null) { + // Can't use ClickButtonWhenEnabled<> due to needing to store the state after the button is enabled. + AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value); MultiplayerUserState lastState = MultiplayerUserState.Idle;