diff --git a/.idea/.idea.osu/.idea/runConfigurations/osu_.xml b/.idea/.idea.osu/.idea/runConfigurations/osu_.xml index 344301d4a7..2735f4ceb3 100644 --- a/.idea/.idea.osu/.idea/runConfigurations/osu_.xml +++ b/.idea/.idea.osu/.idea/runConfigurations/osu_.xml @@ -1,17 +1,20 @@ - \ No newline at end of file diff --git a/osu.Desktop/Updater/SimpleUpdateManager.cs b/osu.Desktop/Updater/SimpleUpdateManager.cs index 6c363422f7..e404ccd2b3 100644 --- a/osu.Desktop/Updater/SimpleUpdateManager.cs +++ b/osu.Desktop/Updater/SimpleUpdateManager.cs @@ -41,24 +41,32 @@ namespace osu.Desktop.Updater private async void checkForUpdateAsync() { - var releases = new JsonWebRequest("https://api.github.com/repos/ppy/osu/releases/latest"); - await releases.PerformAsync(); - - var latest = releases.ResponseObject; - - if (latest.TagName != version) + try { - notificationOverlay.Post(new SimpleNotification + var releases = new JsonWebRequest("https://api.github.com/repos/ppy/osu/releases/latest"); + + await releases.PerformAsync(); + + var latest = releases.ResponseObject; + + if (latest.TagName != version) { - Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n" - + "Click here to download the new version, which can be installed over the top of your existing installation", - Icon = FontAwesome.fa_upload, - Activated = () => + notificationOverlay.Post(new SimpleNotification { - host.OpenUrlExternally(getBestUrl(latest)); - return true; - } - }); + Text = $"A newer release of osu! has been found ({version} → {latest.TagName}).\n\n" + + "Click here to download the new version, which can be installed over the top of your existing installation", + Icon = FontAwesome.fa_upload, + Activated = () => + { + host.OpenUrlExternally(getBestUrl(latest)); + return true; + } + }); + } + } + catch + { + // we shouldn't crash on a web failure. or any failure for the matter. } } diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index b253551da8..58f4e50f9e 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -1,7 +1,7 @@  - netcoreapp2.1 + netcoreapp2.2 WinExe AnyCPU true @@ -29,8 +29,8 @@ - - + + diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index b76f591239..e875af5a30 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -4,12 +4,12 @@ - + WinExe - netcoreapp2.1 + netcoreapp2.2 diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs index f38009263f..d89d987f95 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Judgements } } - protected override float HealthIncreaseFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs index 0df2305339..1fbf1db7f7 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Judgements } } - protected override float HealthIncreaseFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index 8a51867899..b20bc43886 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -22,29 +22,17 @@ namespace osu.Game.Rulesets.Catch.Judgements } } - /// - /// Retrieves the numeric health increase of a . - /// - /// The to find the numeric health increase for. - /// The numeric health increase of . - protected virtual float HealthIncreaseFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { default: return 0; case HitResult.Perfect: - return 10.2f; + return 10.2; } } - /// - /// Retrieves the numeric health increase of a . - /// - /// The to find the numeric health increase for. - /// The numeric health increase of . - public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); - /// /// Whether fruit on the platter should explode or drop. /// Note that this is only checked if the owning object is also diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs index 8b77351027..fc933020d3 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Judgements } } - protected override float HealthIncreaseFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 403cedde8c..778d972b52 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -3,7 +3,6 @@ using System; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -40,8 +39,7 @@ namespace osu.Game.Rulesets.Catch.Scoring return; } - if (result.Judgement is CatchJudgement catchJudgement) - Health.Value += Math.Max(catchJudgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness; + Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness; } } } diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index 98ad086c66..0c6fbfa7d3 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -4,12 +4,12 @@ - + WinExe - netcoreapp2.1 + netcoreapp2.2 diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs index 063b626af1..ad0c04b4cc 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs @@ -20,11 +20,10 @@ namespace osu.Game.Rulesets.Mania.Objects { HitResult.Miss, (376, 346, 316) }, }; + public override bool IsHitResultAllowed(HitResult result) => true; + public override void SetDifficulty(double difficulty) { - AllowsPerfect = true; - AllowsOk = true; - Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]); Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]); Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]); diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 6117812f45..35f137572d 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -4,12 +4,12 @@ - + WinExe - netcoreapp2.1 + netcoreapp2.2 diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index 3ba64398f3..0fc01deed6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -4,12 +4,12 @@ - + WinExe - netcoreapp2.1 + netcoreapp2.2 diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs new file mode 100644 index 0000000000..8c88d6d073 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -0,0 +1,24 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Taiko.Judgements +{ + public class TaikoDrumRollJudgement : TaikoJudgement + { + public override bool AffectsCombo => false; + + protected override double HealthIncreaseFor(HitResult result) + { + // Drum rolls can be ignored with no health penalty + switch (result) + { + case HitResult.Miss: + return 0; + default: + return base.HealthIncreaseFor(result); + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index 446dd0d11b..e11bdf225f 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -13,10 +13,21 @@ namespace osu.Game.Rulesets.Taiko.Judgements { switch (result) { - default: - return 0; case HitResult.Great: return 200; + default: + return 0; + } + } + + protected override double HealthIncreaseFor(HitResult result) + { + switch (result) + { + case HitResult.Great: + return 0.15; + default: + return 0; } } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs deleted file mode 100644 index 81a1bd1344..0000000000 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Taiko.Judgements -{ - public class TaikoIntermediateSwellJudgement : TaikoJudgement - { - public override HitResult MaxResult => HitResult.Great; - - public override bool AffectsCombo => false; - - /// - /// Computes the numeric result value for the combo portion of the score. - /// - /// The result to compute the value for. - /// The numeric result value. - protected override int NumericResultFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index 9b1f7a08b5..4f397cda09 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -10,21 +10,31 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override HitResult MaxResult => HitResult.Great; - /// - /// Computes the numeric result value for the combo portion of the score. - /// - /// The result to compute the value for. - /// The numeric result value. protected override int NumericResultFor(HitResult result) { switch (result) { - default: - return 0; case HitResult.Good: return 100; case HitResult.Great: return 300; + default: + return 0; + } + } + + protected override double HealthIncreaseFor(HitResult result) + { + switch (result) + { + case HitResult.Miss: + return -1.0; + case HitResult.Good: + return 1.1; + case HitResult.Great: + return 3.0; + default: + return 0; } } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index ccfdeb5b0e..81dfaf4cc3 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -1,10 +1,15 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Rulesets.Scoring; + namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoStrongJudgement : TaikoJudgement { + // MainObject already changes the HP + protected override double HealthIncreaseFor(HitResult result) => 0; + public override bool AffectsCombo => false; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs new file mode 100644 index 0000000000..024e0e618f --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -0,0 +1,23 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Taiko.Judgements +{ + public class TaikoSwellJudgement : TaikoJudgement + { + public override bool AffectsCombo => false; + + protected override double HealthIncreaseFor(HitResult result) + { + switch (result) + { + case HitResult.Miss: + return -0.65; + default: + return 0; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs new file mode 100644 index 0000000000..448c16dad6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellTickJudgement.cs @@ -0,0 +1,16 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Taiko.Judgements +{ + public class TaikoSwellTickJudgement : TaikoJudgement + { + public override bool AffectsCombo => false; + + protected override int NumericResultFor(HitResult result) => 0; + + protected override double HealthIncreaseFor(HitResult result) => 0; + } +} diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 6f7264e23b..d4f0360b40 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -173,13 +173,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { - if (timeOffset > second_hit_window) + if (timeOffset - MainObject.Result.TimeOffset > second_hit_window) ApplyResult(r => r.Type = HitResult.Miss); return; } - if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window) - ApplyResult(r => r.Type = HitResult.Great); + if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window) + ApplyResult(r => r.Type = MainObject.Result.Type); } public override bool OnPressed(TaikoAction action) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 36c468c6d6..0a73474cf3 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -6,11 +6,11 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { - public class DrawableSwellTick : DrawableTaikoHitObject + public class DrawableSwellTick : DrawableTaikoHitObject { public override bool DisplayResult => false; - public DrawableSwellTick(TaikoHitObject hitObject) + public DrawableSwellTick(SwellTick hitObject) : base(hitObject) { } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 405ea85f0d..89d0512e9c 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Types; using System; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { @@ -81,5 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects first = false; } } + + public override Judgement CreateJudgement() => new TaikoDrumRollJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index 702bf63bf5..68433429c6 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -3,6 +3,8 @@ using System; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Taiko.Judgements; namespace osu.Game.Rulesets.Taiko.Objects { @@ -26,5 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Objects for (int i = 0; i < RequiredHits; i++) AddNested(new SwellTick()); } + + public override Judgement CreateJudgement() => new TaikoSwellJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs index 49eb6d2a15..38f77fa1e7 100644 --- a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs @@ -1,9 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Taiko.Judgements; + namespace osu.Game.Rulesets.Taiko.Objects { public class SwellTick : TaikoHitObject { + public override Judgement CreateJudgement() => new TaikoSwellTickJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs index 289f084a45..9199e6f141 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs @@ -14,15 +14,26 @@ namespace osu.Game.Rulesets.Taiko.Objects { { HitResult.Great, (100, 70, 40) }, { HitResult.Good, (240, 160, 100) }, - { HitResult.Meh, (270, 190, 140) }, - { HitResult.Miss, (400, 400, 400) }, + { HitResult.Miss, (270, 190, 140) }, }; + public override bool IsHitResultAllowed(HitResult result) + { + switch (result) + { + case HitResult.Great: + case HitResult.Good: + case HitResult.Miss: + return true; + default: + return false; + } + } + public override void SetDifficulty(double difficulty) { Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]); Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]); - Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]); Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]); } } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index cf33141027..318efdbf3e 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -4,7 +4,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; @@ -13,51 +12,24 @@ namespace osu.Game.Rulesets.Taiko.Scoring internal class TaikoScoreProcessor : ScoreProcessor { /// - /// The HP awarded by a hit. + /// A value used for calculating . /// - private const double hp_hit_great = 0.03; - - /// - /// The HP awarded for a hit. - /// - private const double hp_hit_good = 0.011; - - /// - /// The minimum HP deducted for a . - /// This occurs when HP Drain = 0. - /// - private const double hp_miss_min = -0.0018; - - /// - /// The median HP deducted for a . - /// This occurs when HP Drain = 5. - /// - private const double hp_miss_mid = -0.0075; - - /// - /// The maximum HP deducted for a . - /// This occurs when HP Drain = 10. - /// - private const double hp_miss_max = -0.12; - - /// - /// The HP awarded for a hit. - /// - /// hits award less HP as they're more spammable, although in hindsight - /// this probably awards too little HP and is kept at this value for now for compatibility. - /// - /// - private const double hp_hit_tick = 0.00000003; + private const double object_count_factor = 3; /// /// Taiko fails at the end of the map if the player has not half-filled their HP bar. /// protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5; - private double hpIncreaseTick; - private double hpIncreaseGreat; - private double hpIncreaseGood; - private double hpIncreaseMiss; + /// + /// HP multiplier for a successful . + /// + private double hpMultiplier; + + /// + /// HP multiplier for a . + /// + private double hpMissMultiplier; public TaikoScoreProcessor(RulesetContainer rulesetContainer) : base(rulesetContainer) @@ -68,38 +40,23 @@ namespace osu.Game.Rulesets.Taiko.Scoring { base.ApplyBeatmap(beatmap); - double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98)); + hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98)); - hpIncreaseTick = hp_hit_tick; - hpIncreaseGreat = hpMultiplierNormal * hp_hit_great; - hpIncreaseGood = hpMultiplierNormal * hp_hit_good; - hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max); + hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120); } protected override void ApplyResult(JudgementResult result) { base.ApplyResult(result); - bool isTick = result.Judgement is TaikoDrumRollTickJudgement; + double hpIncrease = result.Judgement.HealthIncreaseFor(result); - // Apply HP changes - switch (result.Type) - { - case HitResult.Miss: - // Missing ticks shouldn't drop HP - if (!isTick) - Health.Value += hpIncreaseMiss; - break; - case HitResult.Good: - Health.Value += hpIncreaseGood; - break; - case HitResult.Great: - if (isTick) - Health.Value += hpIncreaseTick; - else - Health.Value += hpIncreaseGreat; - break; - } + if (result.Type == HitResult.Miss) + hpIncrease *= hpMissMultiplier; + else + hpIncrease *= hpMultiplier; + + Health.Value += hpIncrease; } protected override void Reset(bool storeResults) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 6d64b25906..f0211e1ead 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -295,6 +295,9 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First()); Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); + + // The control point at the end time of the slider should be applied + Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First()); } SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]); diff --git a/osu.Game.Tests/Resources/controlpoint-custom-samplebank.osu b/osu.Game.Tests/Resources/controlpoint-custom-samplebank.osu index 1e0e6f558e..8e7c504109 100644 --- a/osu.Game.Tests/Resources/controlpoint-custom-samplebank.osu +++ b/osu.Game.Tests/Resources/controlpoint-custom-samplebank.osu @@ -8,9 +8,12 @@ SampleSet: Normal 2638,-100,4,1,1,40,0,0 3107,-100,4,1,2,40,0,0 3576,-100,4,1,0,40,0,0 +18287,-100,4,2,11,80,0,1 +18595,-100,4,2,8,80,0,1 [HitObjects] 255,193,2170,1,0,0:0:0:0: 256,191,2638,5,0,0:0:0:0: 255,193,3107,1,0,0:0:0:0: 256,191,3576,1,0,0:0:0:0: +112,200,18493,6,0,L|104:248,1,35,8|0,0:0|0:0,0:0:0:0: \ No newline at end of file diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index 66363deb7c..7ee7acd539 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Scores.IO var toImport = new ScoreInfo { - Statistics = new Dictionary + Statistics = new Dictionary { { HitResult.Perfect, 100 }, { HitResult.Miss, 50 } diff --git a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs index 447337bef0..1127402adb 100644 --- a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs +++ b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs @@ -4,15 +4,12 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.Chat; using osu.Game.Overlays.Chat.Tabs; using osu.Game.Users; @@ -74,50 +71,50 @@ namespace osu.Game.Tests.Visual channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel); channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString(); - AddStep("Add random private channel", addRandomUser); + AddStep("Add random private channel", addRandomPrivateChannel); AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2); - AddRepeatStep("Add 3 random private channels", addRandomUser, 3); + AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3); AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5); AddStep("Add random public channel", () => addChannel(RNG.Next().ToString())); - AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20); - } + AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20); - private List users; + Channel channelBefore = channelTabControl.Items.First(); + AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore); - private void addRandomUser() - { - channelTabControl.AddChannel(new Channel + AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last()); + AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); + + AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value); + + AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First()); + AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value); + + AddUntilStep(() => { - Users = - { - users?.Count > 0 - ? users[RNG.Next(0, users.Count - 1)] - : new User - { - Id = RNG.Next(), - Username = "testuser" + RNG.Next(1000) - } - } - }); + var first = channelTabControl.Items.First(); + if (first.Name == "+") + return true; + + channelTabControl.RemoveChannel(first); + return false; + }, "remove all channels"); + + AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value); } - private void addChannel(string name) - { + private void addRandomPrivateChannel() => + channelTabControl.AddChannel(new Channel(new User + { + Id = RNG.Next(1000, 10000000), + Username = "Test User " + RNG.Next(1000) + })); + + private void addChannel(string name) => channelTabControl.AddChannel(new Channel { Type = ChannelType.Public, Name = name }); - } - - [BackgroundDependencyLoader] - private void load(IAPIProvider api) - { - GetUsersRequest req = new GetUsersRequest(); - req.Success += list => users = list.Select(e => e.User).ToList(); - - api.Queue(req); - } } } diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 87235add37..d87a8d0056 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -98,8 +98,11 @@ namespace osu.Game.Tests.Visual [SetUp] public virtual void SetUp() { - manager?.Delete(manager.GetAllUsableBeatmapSets()); - Child = songSelect = new TestSongSelect(); + Schedule(() => + { + manager?.Delete(manager.GetAllUsableBeatmapSets()); + Child = songSelect = new TestSongSelect(); + }); } [Test] diff --git a/osu.Game.Tests/Visual/TestCasePollingComponent.cs b/osu.Game.Tests/Visual/TestCasePollingComponent.cs new file mode 100644 index 0000000000..b4b9d465e5 --- /dev/null +++ b/osu.Game.Tests/Visual/TestCasePollingComponent.cs @@ -0,0 +1,143 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Logging; +using osu.Game.Graphics.Sprites; +using osu.Game.Online; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Tests.Visual +{ + public class TestCasePollingComponent : OsuTestCase + { + private Container pollBox; + private TestPoller poller; + + private const float safety_adjust = 1f; + private int count; + + [SetUp] + public void SetUp() => Schedule(() => + { + count = 0; + + Children = new Drawable[] + { + pollBox = new Container + { + Alpha = 0, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.4f), + Colour = Color4.LimeGreen, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Poll!", + } + } + } + }; + }); + + [Test] + public void TestInstantPolling() + { + createPoller(true); + + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); + checkCount(1); + checkCount(2); + checkCount(3); + + AddStep("set poll interval to 5", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); + checkCount(4); + checkCount(4); + checkCount(4); + + skip(); + + checkCount(5); + checkCount(5); + + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust); + checkCount(6); + checkCount(7); + } + + [Test] + [Ignore("i have no idea how to fix the timing of this one")] + public void TestSlowPolling() + { + createPoller(false); + + AddStep("set poll interval to 1", () => poller.TimeBetweenPolls = TimePerAction * safety_adjust * 5); + checkCount(0); + skip(); + checkCount(0); + skip(); + skip(); + checkCount(0); + skip(); + skip(); + checkCount(0); + } + + private void skip() => AddStep("skip", () => + { + // could be 4 or 5 at this point due to timing discrepancies (safety_adjust @ 0.2 * 5 ~= 1) + // easiest to just ignore the value at this point and move on. + }); + + private void checkCount(int checkValue) + { + Logger.Log($"value is {count}"); + AddAssert($"count is {checkValue}", () => count == checkValue); + } + + private void createPoller(bool instant) => AddStep("create poller", () => + { + poller?.Expire(); + + Add(poller = instant ? new TestPoller() : new TestSlowPoller()); + poller.OnPoll += () => + { + pollBox.FadeOutFromOne(500); + count++; + }; + }); + + protected override double TimePerAction => 500; + + public class TestPoller : PollingComponent + { + public event Action OnPoll; + + protected override Task Poll() + { + Schedule(() => OnPoll?.Invoke()); + return base.Poll(); + } + } + + public class TestSlowPoller : TestPoller + { + protected override Task Poll() => Task.Delay((int)(TimeBetweenPolls / 2f / Clock.Rate)).ContinueWith(_ => base.Poll()); + } + } +} diff --git a/osu.Game.Tests/Visual/TestCaseResults.cs b/osu.Game.Tests/Visual/TestCaseResults.cs index dfe1cdbfb0..6a20a808b6 100644 --- a/osu.Game.Tests/Visual/TestCaseResults.cs +++ b/osu.Game.Tests/Visual/TestCaseResults.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual MaxCombo = 123, Rank = ScoreRank.A, Date = DateTimeOffset.Now, - Statistics = new Dictionary + Statistics = new Dictionary { { HitResult.Great, 50 }, { HitResult.Good, 20 }, diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index c0f0695ff8..e6786dfd15 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -2,15 +2,15 @@ - + - + WinExe - netcoreapp2.1 + netcoreapp2.2 diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 8728d776d0..c179821a7c 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -249,10 +249,13 @@ namespace osu.Game.Beatmaps /// Retrieve a instance for the provided /// /// The beatmap to lookup. - /// The currently loaded . Allows for optimisation where elements are shared with the new beatmap. + /// The currently loaded . Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches /// A instance correlating to the provided . public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null) { + if (beatmapInfo?.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID) + return previous; + if (beatmapInfo?.BeatmapSet == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) return DefaultBeatmap; diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 50767608af..77e92421e9 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -149,8 +149,10 @@ namespace osu.Game.Database try { notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}"; + + TModel import; using (ArchiveReader reader = getReaderFrom(path)) - imported.Add(Import(reader)); + imported.Add(import = Import(reader)); notification.Progress = (float)current / paths.Length; @@ -160,7 +162,7 @@ namespace osu.Game.Database // TODO: Add a check to prevent files from storage to be deleted. try { - if (File.Exists(path)) + if (import != null && File.Exists(path)) File.Delete(path); } catch (Exception e) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 1dda257c95..cfbcf0326a 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -102,7 +102,7 @@ namespace osu.Game.Online.API if (queue.Count == 0) { log.Add(@"Queueing a ping request"); - Queue(new ListChannelsRequest { Timeout = 5000 }); + Queue(new GetUserRequest()); } break; @@ -173,7 +173,6 @@ namespace osu.Game.Online.API req = queue.Dequeue(); } - // TODO: handle failures better handleRequest(req); } @@ -191,64 +190,30 @@ namespace osu.Game.Online.API /// /// Handle a single API request. + /// Ensures all exceptions are caught and dealt with correctly. /// /// The request. - /// true if we should remove this request from the queue. + /// true if the request succeeded. private bool handleRequest(APIRequest req) { try { - Logger.Log($@"Performing request {req}", LoggingTarget.Network); req.Perform(this); //we could still be in initialisation, at which point we don't want to say we're Online yet. - if (IsLoggedIn) - State = APIState.Online; + if (IsLoggedIn) State = APIState.Online; failureCount = 0; return true; } catch (WebException we) { - HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode - ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout); - - // special cases for un-typed but useful message responses. - switch (we.Message) - { - case "Unauthorized": - statusCode = HttpStatusCode.Unauthorized; - break; - } - - switch (statusCode) - { - case HttpStatusCode.Unauthorized: - Logout(false); - return true; - case HttpStatusCode.RequestTimeout: - failureCount++; - log.Add($@"API failure count is now {failureCount}"); - - if (failureCount < 3) - //we might try again at an api level. - return false; - - State = APIState.Failing; - flushQueue(); - return true; - } - - req.Fail(we); - return true; + handleWebException(we); + return false; } catch (Exception e) { - if (e is TimeoutException) - log.Add(@"API level timeout exception was hit"); - - req.Fail(e); - return true; + return false; } } @@ -276,6 +241,45 @@ namespace osu.Game.Online.API } } + private bool handleWebException(WebException we) + { + HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode + ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout); + + // special cases for un-typed but useful message responses. + switch (we.Message) + { + case "Unauthorized": + case "Forbidden": + statusCode = HttpStatusCode.Unauthorized; + break; + } + + switch (statusCode) + { + case HttpStatusCode.Unauthorized: + Logout(false); + return true; + case HttpStatusCode.RequestTimeout: + failureCount++; + log.Add($@"API failure count is now {failureCount}"); + + if (failureCount < 3) + //we might try again at an api level. + return false; + + if (State == APIState.Online) + { + State = APIState.Failing; + flushQueue(); + } + + return true; + } + + return true; + } + public bool IsLoggedIn => LocalUser.Value.Id > 1; public void Queue(APIRequest request) diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs index adbedb2aac..41f774e83c 100644 --- a/osu.Game/Online/API/APIRequest.cs +++ b/osu.Game/Online/API/APIRequest.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.IO.Network; +using osu.Framework.Logging; namespace osu.Game.Online.API { @@ -35,23 +36,12 @@ namespace osu.Game.Online.API /// public abstract class APIRequest { - /// - /// The maximum amount of time before this request will fail. - /// - public int Timeout = WebRequest.DEFAULT_TIMEOUT; - protected virtual string Target => string.Empty; protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri); protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}"; - private double remainingTime => Math.Max(0, Timeout - (DateTimeOffset.UtcNow - (startTime ?? DateTimeOffset.MinValue)).TotalMilliseconds); - - public bool ExceededTimeout => remainingTime == 0; - - private DateTimeOffset? startTime; - protected APIAccess API; protected WebRequest WebRequest; @@ -75,27 +65,24 @@ namespace osu.Game.Online.API { API = api; - if (checkAndProcessFailure()) + if (checkAndScheduleFailure()) return; - if (startTime == null) - startTime = DateTimeOffset.UtcNow; - - if (remainingTime <= 0) - throw new TimeoutException(@"API request timeout hit"); - WebRequest = CreateWebRequest(); WebRequest.Failed += Fail; WebRequest.AllowRetryOnTimeout = false; WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}"); - if (checkAndProcessFailure()) + if (checkAndScheduleFailure()) return; if (!WebRequest.Aborted) //could have been aborted by a Cancel() call + { + Logger.Log($@"Performing request {this}", LoggingTarget.Network); WebRequest.Perform(); + } - if (checkAndProcessFailure()) + if (checkAndScheduleFailure()) return; api.Schedule(delegate { Success?.Invoke(); }); @@ -105,19 +92,21 @@ namespace osu.Game.Online.API public void Fail(Exception e) { - cancelled = true; + if (cancelled) return; + cancelled = true; WebRequest?.Abort(); + Logger.Log($@"Failing request {this} ({e})", LoggingTarget.Network); pendingFailure = () => Failure?.Invoke(e); - checkAndProcessFailure(); + checkAndScheduleFailure(); } /// /// Checked for cancellation or error. Also queues up the Failed event if we can. /// /// Whether we are in a failed or cancelled state. - private bool checkAndProcessFailure() + private bool checkAndScheduleFailure() { if (API == null || pendingFailure == null) return cancelled; diff --git a/osu.Game/Online/API/Requests/Responses/APIScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/APIScoreInfo.cs index 838c4f95e4..b26bc751b9 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/APIScoreInfo.cs @@ -65,7 +65,7 @@ namespace osu.Game.Online.API.Requests.Responses } [JsonProperty(@"statistics")] - private Dictionary jsonStats + private Dictionary jsonStats { set { diff --git a/osu.Game/Online/Chat/Channel.cs b/osu.Game/Online/Chat/Channel.cs index 9d3b7b5cc9..9dc357c403 100644 --- a/osu.Game/Online/Chat/Channel.cs +++ b/osu.Game/Online/Chat/Channel.cs @@ -88,6 +88,17 @@ namespace osu.Game.Online.Chat { } + /// + /// Create a private messaging channel with the specified user. + /// + /// The user to create the private conversation with. + public Channel(User user) + { + Type = ChannelType.PM; + Users.Add(user); + Name = user.Username; + } + /// /// Adds the argument message as a local echo. When this local echo is resolved will get called. /// diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 29f971078b..a63af0f7a3 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -4,11 +4,10 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Configuration; -using osu.Framework.Graphics; using osu.Framework.Logging; -using osu.Framework.Threading; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Users; @@ -18,7 +17,7 @@ namespace osu.Game.Online.Chat /// /// Manages everything channel related /// - public class ChannelManager : Component, IOnlineComponent + public class ChannelManager : PollingComponent { /// /// The channels the player joins on startup @@ -49,11 +48,14 @@ namespace osu.Game.Online.Chat public IBindableCollection AvailableChannels => availableChannels; private IAPIProvider api; - private ScheduledDelegate fetchMessagesScheduleder; + + public readonly BindableBool HighPollRate = new BindableBool(); public ChannelManager() { CurrentChannel.ValueChanged += currentChannelChanged; + + HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true); } /// @@ -79,7 +81,7 @@ namespace osu.Game.Online.Chat throw new ArgumentNullException(nameof(user)); CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id)) - ?? new Channel { Name = user.Username, Users = { user }, Type = ChannelType.PM }; + ?? new Channel(user); } private void currentChannelChanged(Channel channel) => JoinChannel(channel); @@ -360,73 +362,60 @@ namespace osu.Game.Online.Chat } } - public void APIStateChanged(APIAccess api, APIState state) - { - switch (state) - { - case APIState.Online: - fetchUpdates(); - break; - default: - fetchMessagesScheduleder?.Cancel(); - fetchMessagesScheduleder = null; - break; - } - } - private long lastMessageId; - private const int update_poll_interval = 1000; private bool channelsInitialised; - private void fetchUpdates() + protected override Task Poll() { - fetchMessagesScheduleder?.Cancel(); - fetchMessagesScheduleder = Scheduler.AddDelayed(() => + if (!api.IsLoggedIn) + return base.Poll(); + + var fetchReq = new GetUpdatesRequest(lastMessageId); + + var tcs = new TaskCompletionSource(); + + fetchReq.Success += updates => { - var fetchReq = new GetUpdatesRequest(lastMessageId); - - fetchReq.Success += updates => + if (updates?.Presence != null) { - if (updates?.Presence != null) + foreach (var channel in updates.Presence) { - foreach (var channel in updates.Presence) - { - // we received this from the server so should mark the channel already joined. - JoinChannel(channel, true); - } - - //todo: handle left channels - - handleChannelMessages(updates.Messages); - - foreach (var group in updates.Messages.GroupBy(m => m.ChannelId)) - JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray()); - - lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId; + // we received this from the server so should mark the channel already joined. + JoinChannel(channel, true); } - if (!channelsInitialised) - { - channelsInitialised = true; - // we want this to run after the first presence so we can see if the user is in any channels already. - initializeChannels(); - } + //todo: handle left channels - fetchUpdates(); - }; + handleChannelMessages(updates.Messages); - fetchReq.Failure += delegate { fetchUpdates(); }; + foreach (var group in updates.Messages.GroupBy(m => m.ChannelId)) + JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray()); - api.Queue(fetchReq); - }, update_poll_interval); + lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId; + } + + if (!channelsInitialised) + { + channelsInitialised = true; + // we want this to run after the first presence so we can see if the user is in any channels already. + initializeChannels(); + } + + tcs.SetResult(true); + }; + + fetchReq.Failure += _ => tcs.SetResult(false); + + api.Queue(fetchReq); + + return tcs.Task; } [BackgroundDependencyLoader] private void load(IAPIProvider api) { this.api = api; - api.Register(this); } } diff --git a/osu.Game/Online/PollingComponent.cs b/osu.Game/Online/PollingComponent.cs new file mode 100644 index 0000000000..9d0bed7595 --- /dev/null +++ b/osu.Game/Online/PollingComponent.cs @@ -0,0 +1,118 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Threading.Tasks; +using osu.Framework.Graphics; +using osu.Framework.Threading; + +namespace osu.Game.Online +{ + /// + /// A component which requires a constant polling process. + /// + public abstract class PollingComponent : Component + { + private double? lastTimePolled; + + private ScheduledDelegate scheduledPoll; + + private bool pollingActive; + + private double timeBetweenPolls; + + /// + /// The time in milliseconds to wait between polls. + /// Setting to zero stops all polling. + /// + public double TimeBetweenPolls + { + get => timeBetweenPolls; + set + { + timeBetweenPolls = value; + scheduledPoll?.Cancel(); + pollIfNecessary(); + } + } + + /// + /// + /// + /// The initial time in milliseconds to wait between polls. Setting to zero stops al polling. + protected PollingComponent(double timeBetweenPolls = 0) + { + TimeBetweenPolls = timeBetweenPolls; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + pollIfNecessary(); + } + + private bool pollIfNecessary() + { + // we must be loaded so we have access to clock. + if (!IsLoaded) return false; + + // there's already a poll process running. + if (pollingActive) return false; + + // don't try polling if the time between polls hasn't been set. + if (timeBetweenPolls == 0) return false; + + if (!lastTimePolled.HasValue) + { + doPoll(); + return true; + } + + if (Time.Current - lastTimePolled.Value > timeBetweenPolls) + { + doPoll(); + return true; + } + + // not ennough time has passed since the last poll. we do want to schedule a poll to happen, though. + scheduleNextPoll(); + return false; + } + + private void doPoll() + { + scheduledPoll = null; + pollingActive = true; + Poll().ContinueWith(_ => pollComplete()); + } + + /// + /// Perform the polling in this method. Call when done. + /// + protected virtual Task Poll() + { + return Task.CompletedTask; + } + + /// + /// Call when a poll operation has completed. + /// + private void pollComplete() + { + lastTimePolled = Time.Current; + pollingActive = false; + + if (scheduledPoll == null) + scheduleNextPoll(); + } + + private void scheduleNextPoll() + { + scheduledPoll?.Cancel(); + + double lastPollDuration = lastTimePolled.HasValue ? Time.Current - lastTimePolled.Value : 0; + + scheduledPoll = Scheduler.AddDelayed(doPoll, Math.Max(0, timeBetweenPolls - lastPollDuration)); + } + } +} diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 73ecbafb9e..31a00e68ac 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -418,6 +418,8 @@ namespace osu.Game dependencies.Cache(notifications); dependencies.Cache(dialogOverlay); + chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible; + Add(externalLinkOpener = new ExternalLinkOpener()); var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; diff --git a/osu.Game/Overlays/Chat/ChatTabControl.cs b/osu.Game/Overlays/Chat/ChatTabControl.cs deleted file mode 100644 index 1f8c5d38b9..0000000000 --- a/osu.Game/Overlays/Chat/ChatTabControl.cs +++ /dev/null @@ -1,348 +0,0 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE - -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Chat; -using osuTK; -using osuTK.Input; -using osuTK.Graphics; -using osu.Framework.Configuration; -using System; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; - -namespace osu.Game.Overlays.Chat -{ - public class ChatTabControl : OsuTabControl - { - private const float shear_width = 10; - - public Action OnRequestLeave; - - public readonly Bindable ChannelSelectorActive = new Bindable(); - - private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab; - - public ChatTabControl() - { - TabContainer.Margin = new MarginPadding { Left = 50 }; - TabContainer.Spacing = new Vector2(-shear_width, 0); - TabContainer.Masking = false; - - AddInternal(new SpriteIcon - { - Icon = FontAwesome.fa_comments, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(20), - Margin = new MarginPadding(10), - }); - - AddTabItem(selectorTab = new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" })); - - ChannelSelectorActive.BindTo(selectorTab.Active); - } - - protected override void AddTabItem(TabItem item, bool addToDropdown = true) - { - if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue) - // performTabSort might've made selectorTab's position wonky, fix it - TabContainer.SetLayoutPosition(selectorTab, float.MaxValue); - - base.AddTabItem(item, addToDropdown); - - if (SelectedTab == null) - SelectTab(item); - } - - protected override TabItem CreateTabItem(Channel value) => new ChannelTabItem(value) { OnRequestClose = tabCloseRequested }; - - protected override void SelectTab(TabItem tab) - { - if (tab is ChannelTabItem.ChannelSelectorTabItem) - { - tab.Active.Toggle(); - return; - } - - selectorTab.Active.Value = false; - - base.SelectTab(tab); - } - - private void tabCloseRequested(TabItem tab) - { - int totalTabs = TabContainer.Count - 1; // account for selectorTab - int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs); - - if (tab == SelectedTab && totalTabs > 1) - // Select the tab after tab-to-be-removed's index, or the tab before if current == last - SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]); - else if (totalTabs == 1 && !selectorTab.Active) - // Open channel selection overlay if all channel tabs will be closed after removing this tab - SelectTab(selectorTab); - - OnRequestLeave?.Invoke(tab.Value); - } - - private class ChannelTabItem : TabItem - { - private Color4 backgroundInactive; - private Color4 backgroundHover; - private Color4 backgroundActive; - - public override bool IsRemovable => !Pinned; - - private readonly SpriteText text; - private readonly SpriteText textBold; - private readonly ClickableContainer closeButton; - private readonly Box box; - private readonly Box highlightBox; - private readonly SpriteIcon icon; - - public Action OnRequestClose; - - private void updateState() - { - if (Active) - fadeActive(); - else - fadeInactive(); - } - - private const float transition_length = 400; - - private void fadeActive() - { - this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint); - - box.FadeColour(backgroundActive, transition_length, Easing.OutQuint); - highlightBox.FadeIn(transition_length, Easing.OutQuint); - - text.FadeOut(transition_length, Easing.OutQuint); - textBold.FadeIn(transition_length, Easing.OutQuint); - } - - private void fadeInactive() - { - this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint); - - box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint); - highlightBox.FadeOut(transition_length, Easing.OutQuint); - - text.FadeIn(transition_length, Easing.OutQuint); - textBold.FadeOut(transition_length, Easing.OutQuint); - } - - protected override bool OnMouseUp(MouseUpEvent e) - { - if (e.Button == MouseButton.Middle) - { - closeButton.Action(); - return true; - } - - return false; - } - - protected override bool OnHover(HoverEvent e) - { - if (IsRemovable) - closeButton.FadeIn(200, Easing.OutQuint); - - if (!Active) - box.FadeColour(backgroundHover, transition_length, Easing.OutQuint); - return true; - } - - protected override void OnHoverLost(HoverLostEvent e) - { - closeButton.FadeOut(200, Easing.OutQuint); - updateState(); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - backgroundActive = colours.ChatBlue; - backgroundInactive = colours.Gray4; - backgroundHover = colours.Gray7; - - highlightBox.Colour = colours.Yellow; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateState(); - } - - public ChannelTabItem(Channel value) : base(value) - { - Width = 150; - - RelativeSizeAxes = Axes.Y; - - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; - - Shear = new Vector2(shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0); - - Masking = true; - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Radius = 10, - Colour = Color4.Black.Opacity(0.2f), - }; - - Children = new Drawable[] - { - box = new Box - { - EdgeSmoothness = new Vector2(1, 0), - RelativeSizeAxes = Axes.Both, - }, - highlightBox = new Box - { - Width = 5, - Alpha = 0, - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - EdgeSmoothness = new Vector2(1, 0), - RelativeSizeAxes = Axes.Y, - }, - new Container - { - Shear = new Vector2(-shear_width / ChatOverlay.TAB_AREA_HEIGHT, 0), - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - icon = new SpriteIcon - { - Icon = FontAwesome.fa_hashtag, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Colour = Color4.Black, - X = -10, - Alpha = 0.2f, - Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT), - }, - text = new OsuSpriteText - { - Margin = new MarginPadding(5), - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - Text = value.ToString(), - TextSize = 18, - }, - textBold = new OsuSpriteText - { - Alpha = 0, - Margin = new MarginPadding(5), - Origin = Anchor.CentreLeft, - Anchor = Anchor.CentreLeft, - Text = value.ToString(), - Font = @"Exo2.0-Bold", - TextSize = 18, - }, - closeButton = new CloseButton - { - Alpha = 0, - Margin = new MarginPadding { Right = 20 }, - Origin = Anchor.CentreRight, - Anchor = Anchor.CentreRight, - Action = delegate - { - if (IsRemovable) OnRequestClose?.Invoke(this); - }, - }, - }, - }, - }; - } - - public class CloseButton : OsuClickableContainer - { - private readonly SpriteIcon icon; - - public CloseButton() - { - Size = new Vector2(20); - - Child = icon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(0.75f), - Icon = FontAwesome.fa_close, - RelativeSizeAxes = Axes.Both, - }; - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - icon.ScaleTo(0.5f, 1000, Easing.OutQuint); - return base.OnMouseDown(e); - } - - protected override bool OnMouseUp(MouseUpEvent e) - { - icon.ScaleTo(0.75f, 1000, Easing.OutElastic); - return base.OnMouseUp(e); - } - - protected override bool OnHover(HoverEvent e) - { - icon.FadeColour(Color4.Red, 200, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - icon.FadeColour(Color4.White, 200, Easing.OutQuint); - base.OnHoverLost(e); - } - } - - public class ChannelSelectorTabItem : ChannelTabItem - { - public override bool IsRemovable => false; - - public override bool IsSwitchable => false; - - public ChannelSelectorTabItem(Channel value) : base(value) - { - Depth = float.MaxValue; - Width = 45; - - icon.Alpha = 0; - - text.TextSize = 45; - textBold.TextSize = 45; - } - - [BackgroundDependencyLoader] - private new void load(OsuColour colour) - { - backgroundInactive = colour.Gray2; - backgroundActive = colour.Gray3; - } - } - - protected override void OnActivated() => updateState(); - - protected override void OnDeactivated() => updateState(); - } - } -} diff --git a/osu.Game/Overlays/Chat/DrawableChannel.cs b/osu.Game/Overlays/Chat/DrawableChannel.cs index ce5d961282..2418eda2b6 100644 --- a/osu.Game/Overlays/Chat/DrawableChannel.cs +++ b/osu.Game/Overlays/Chat/DrawableChannel.cs @@ -48,10 +48,6 @@ namespace osu.Game.Overlays.Chat }, } }; - - Channel.NewMessagesArrived += newMessagesArrived; - Channel.MessageRemoved += messageRemoved; - Channel.PendingMessageResolved += pendingMessageResolved; } protected override void LoadComplete() @@ -59,6 +55,11 @@ namespace osu.Game.Overlays.Chat base.LoadComplete(); newMessagesArrived(Channel.Messages); + + Channel.NewMessagesArrived += newMessagesArrived; + Channel.MessageRemoved += messageRemoved; + Channel.PendingMessageResolved += pendingMessageResolved; + scrollToEnd(); } @@ -78,8 +79,6 @@ namespace osu.Game.Overlays.Chat flow.AddRange(displayMessages.Select(m => new ChatLine(m))); - if (!IsLoaded) return; - if (scroll.IsScrolledToEnd(10) || !flow.Children.Any() || newMessages.Any(m => m is LocalMessage)) scrollToEnd(); diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs index 3afac211f1..0cc0076903 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs @@ -20,7 +20,7 @@ using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Chat.Selection { - public class ChannelSelectionOverlay : OsuFocusedOverlayContainer + public class ChannelSelectionOverlay : WaveOverlayContainer { public static readonly float WIDTH_PADDING = 170; @@ -39,6 +39,11 @@ namespace osu.Game.Overlays.Chat.Selection { RelativeSizeAxes = Axes.X; + Waves.FirstWaveColour = OsuColour.FromHex("353535"); + Waves.SecondWaveColour = OsuColour.FromHex("434343"); + Waves.ThirdWaveColour = OsuColour.FromHex("515151"); + Waves.FourthWaveColour = OsuColour.FromHex("595959"); + Children = new Drawable[] { new Container diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs index 0b1721741a..b370d8f3c5 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs @@ -11,6 +11,8 @@ namespace osu.Game.Overlays.Chat.Tabs { public override bool IsRemovable => false; + public override bool IsSwitchable => false; + public ChannelSelectorTabItem(Channel value) : base(value) { Depth = float.MaxValue; diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs index 79cb0a4d14..dc72c8053a 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs @@ -94,13 +94,12 @@ namespace osu.Game.Overlays.Chat.Tabs { if (tab is ChannelSelectorTabItem) { - tab.Active.Toggle(); + tab.Active.Value = true; return; } - selectorTab.Active.Value = false; - base.SelectTab(tab); + selectorTab.Active.Value = false; } private void tabCloseRequested(TabItem tab) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index d026540fd9..8f9dcc054a 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -52,9 +52,9 @@ namespace osu.Game.Overlays public Bindable ChatHeight { get; set; } private readonly Container channelSelectionContainer; - private readonly ChannelSelectionOverlay channelSelection; + private readonly ChannelSelectionOverlay channelSelectionOverlay; - public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelection.State == Visibility.Visible && channelSelection.ReceivePositionalInputAt(screenSpacePos); + public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos); public ChatOverlay() { @@ -74,7 +74,7 @@ namespace osu.Game.Overlays Masking = true, Children = new[] { - channelSelection = new ChannelSelectionOverlay + channelSelectionOverlay = new ChannelSelectionOverlay { RelativeSizeAxes = Axes.Both, }, @@ -161,9 +161,16 @@ namespace osu.Game.Overlays }; channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat; - channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden; - channelSelection.StateChanged += state => + channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelectionOverlay.State = value ? Visibility.Visible : Visibility.Hidden; + channelSelectionOverlay.StateChanged += state => { + if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null) + { + channelSelectionOverlay.State = Visibility.Visible; + State = Visibility.Hidden; + return; + } + channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible; if (state == Visibility.Visible) @@ -176,8 +183,8 @@ namespace osu.Game.Overlays textbox.HoldFocus = true; }; - channelSelection.OnRequestJoin = channel => channelManager.JoinChannel(channel); - channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel); + channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel); + channelSelectionOverlay.OnRequestLeave = channel => channelManager.LeaveChannel(channel); } private void currentChannelChanged(Channel channel) @@ -186,6 +193,7 @@ namespace osu.Game.Overlays { textbox.Current.Disabled = true; currentChannelContainer.Clear(false); + channelSelectionOverlay.State = Visibility.Visible; return; } @@ -239,7 +247,7 @@ namespace osu.Game.Overlays double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y; // If the channel selection screen is shown, mind its minimum height - if (channelSelection.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height) + if (channelSelectionOverlay.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height) targetChatHeight = 1f - channel_selection_min_height; ChatHeight.Value = targetChatHeight; @@ -305,7 +313,7 @@ namespace osu.Game.Overlays channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged; //for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged. - channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); + channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); foreach (Channel channel in channelManager.JoinedChannels) channelTabControl.AddChannel(channel); } @@ -326,7 +334,7 @@ namespace osu.Game.Overlays } private void availableChannelsChanged(IEnumerable channels) - => channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels); + => channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index f92990fc5d..1df07070a1 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -7,8 +7,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Users; using System; +using System.Collections.Generic; using System.Linq; -using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.Profile.Sections.Ranks { @@ -39,33 +39,34 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks foreach (var s in scores) s.Ruleset = Rulesets.GetRuleset(s.RulesetID); - ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0); - ShowMoreLoading.Hide(); - if (!scores.Any() && VisiblePages == 1) { + ShowMoreButton.Hide(); + ShowMoreLoading.Hide(); MissingText.Show(); return; } - MissingText.Hide(); + IEnumerable drawableScores; - foreach (APIScoreInfo score in scores) + switch (type) { - DrawableProfileScore drawableScore; - - switch (type) - { - default: - drawableScore = new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null); - break; - case ScoreType.Recent: - drawableScore = new DrawableTotalScore(score); - break; - } - - ItemsContainer.Add(drawableScore); + default: + drawableScores = scores.Select(score => new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null)); + break; + case ScoreType.Recent: + drawableScores = scores.Select(score => new DrawableTotalScore(score)); + break; } + + LoadComponentsAsync(drawableScores, s => + { + MissingText.Hide(); + ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0); + ShowMoreLoading.Hide(); + + ItemsContainer.AddRange(s); + }); }); Api.Queue(request); diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 23f35d5d3a..e259996b7f 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections public override FontAwesome Icon => FontAwesome.fa_paint_brush; - private readonly Bindable dropdownBindable = new Bindable(); + private readonly Bindable dropdownBindable = new Bindable { Default = SkinInfo.Default }; private readonly Bindable configBindable = new Bindable(); private SkinManager skins; diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index c679df5900..86a41a08ff 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -44,5 +44,19 @@ namespace osu.Game.Rulesets.Judgements /// The to find the numeric score representation for. /// The numeric score representation of . public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); + + /// + /// Retrieves the numeric health increase of a . + /// + /// The to find the numeric health increase for. + /// The numeric health increase of . + protected virtual double HealthIncreaseFor(HitResult result) => 0; + + /// + /// Retrieves the numeric health increase of a . + /// + /// The to find the numeric health increase for. + /// The numeric health increase of . + public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 8718269eed..e0728826df 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -147,6 +147,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Plays all the hit sounds for this . + /// This is invoked automatically when this is hit. /// public void PlaySamples() => Samples?.Play(); diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 67a3db7a00..010fc450e0 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Objects /// public class HitObject { + /// + /// A small adjustment to the start time of control points to account for rounding/precision errors. + /// + private const double control_point_leniency = 1; + /// /// The time at which the HitObject starts. /// @@ -69,6 +74,9 @@ namespace osu.Game.Rulesets.Objects { ApplyDefaultsToSelf(controlPointInfo, difficulty); + // This is done here since ApplyDefaultsToSelf may be used to determine the end time + SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency); + nestedHitObjects.Clear(); CreateNestedHitObjects(); @@ -84,11 +92,7 @@ namespace osu.Game.Rulesets.Objects protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { - SampleControlPoint samplePoint = controlPointInfo.SamplePointAt(StartTime); - EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime); - - Kiai = effectPoint.KiaiMode; - SampleControlPoint = samplePoint; + Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode; if (HitWindows == null) HitWindows = CreateHitWindows(); diff --git a/osu.Game/Rulesets/Objects/HitWindows.cs b/osu.Game/Rulesets/Objects/HitWindows.cs index 3717209860..40fb98a997 100644 --- a/osu.Game/Rulesets/Objects/HitWindows.cs +++ b/osu.Game/Rulesets/Objects/HitWindows.cs @@ -22,7 +22,6 @@ namespace osu.Game.Rulesets.Objects /// /// Hit window for a result. - /// The user can only achieve receive this result if is true. /// public double Perfect { get; protected set; } @@ -38,7 +37,6 @@ namespace osu.Game.Rulesets.Objects /// /// Hit window for an result. - /// The user can only achieve this result if is true. /// public double Ok { get; protected set; } @@ -53,14 +51,36 @@ namespace osu.Game.Rulesets.Objects public double Miss { get; protected set; } /// - /// Whether it's possible to achieve a result. + /// Retrieves the with the largest hit window that produces a successful hit. /// - public bool AllowsPerfect; + /// The lowest allowed successful . + protected HitResult LowestSuccessfulHitResult() + { + for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result) + { + if (IsHitResultAllowed(result)) + return result; + } + + return HitResult.None; + } /// - /// Whether it's possible to achieve a result. + /// Check whether it is possible to achieve the provided . /// - public bool AllowsOk; + /// The result type to check. + /// Whether the can be achieved. + public virtual bool IsHitResultAllowed(HitResult result) + { + switch (result) + { + case HitResult.Perfect: + case HitResult.Ok: + return false; + default: + return true; + } + } /// /// Sets hit windows with values that correspond to a difficulty parameter. @@ -85,18 +105,11 @@ namespace osu.Game.Rulesets.Objects { timeOffset = Math.Abs(timeOffset); - if (AllowsPerfect && timeOffset <= HalfWindowFor(HitResult.Perfect)) - return HitResult.Perfect; - if (timeOffset <= HalfWindowFor(HitResult.Great)) - return HitResult.Great; - if (timeOffset <= HalfWindowFor(HitResult.Good)) - return HitResult.Good; - if (AllowsOk && timeOffset <= HalfWindowFor(HitResult.Ok)) - return HitResult.Ok; - if (timeOffset <= HalfWindowFor(HitResult.Meh)) - return HitResult.Meh; - if (timeOffset <= HalfWindowFor(HitResult.Miss)) - return HitResult.Miss; + for (var result = HitResult.Perfect; result >= HitResult.Miss; --result) + { + if (IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result)) + return result; + } return HitResult.None; } @@ -130,10 +143,10 @@ namespace osu.Game.Rulesets.Objects /// /// Given a time offset, whether the can ever be hit in the future with a non- result. - /// This happens if is less than what is required for a result. + /// This happens if is less than what is required for a result. /// /// The time offset. /// Whether the can be hit at any point in the future from this time offset. - public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(HitResult.Meh); + public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(LowestSuccessfulHitResult()); } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs index 13fe021f95..3184f776a7 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreParser.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreParser.cs @@ -116,12 +116,12 @@ namespace osu.Game.Scoring.Legacy private void calculateAccuracy(ScoreInfo score) { - int countMiss = (int)score.Statistics[HitResult.Miss]; - int count50 = (int)score.Statistics[HitResult.Meh]; - int count100 = (int)score.Statistics[HitResult.Good]; - int count300 = (int)score.Statistics[HitResult.Great]; - int countGeki = (int)score.Statistics[HitResult.Perfect]; - int countKatu = (int)score.Statistics[HitResult.Ok]; + int countMiss = score.Statistics[HitResult.Miss]; + int count50 = score.Statistics[HitResult.Meh]; + int count100 = score.Statistics[HitResult.Good]; + int count300 = score.Statistics[HitResult.Great]; + int countGeki = score.Statistics[HitResult.Perfect]; + int countKatu = score.Statistics[HitResult.Ok]; switch (score.Ruleset.ID) { diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index e6bab194b0..fb894e621e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -104,7 +104,7 @@ namespace osu.Game.Scoring public DateTimeOffset Date { get; set; } [JsonIgnore] - public Dictionary Statistics = new Dictionary(); + public Dictionary Statistics = new Dictionary(); [Column("Statistics")] public string StatisticsJson @@ -118,7 +118,7 @@ namespace osu.Game.Scoring return; } - Statistics = JsonConvert.DeserializeObject>(value); + Statistics = JsonConvert.DeserializeObject>(value); } } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 98be0871a1..11cee98bdf 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play Add(content = new Container { RelativeSizeAxes = Axes.Both, - + AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated Children = new Drawable[] { ComboCounter = CreateComboCounter(), diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index bf44e9e636..19b49b099c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play { Retries = RestartCount, OnRetry = Restart, - OnQuit = Exit, + OnQuit = performUserRequestedExit, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, Children = new[] { @@ -211,7 +211,7 @@ namespace osu.Game.Screens.Play failOverlay = new FailOverlay { OnRetry = Restart, - OnQuit = Exit, + OnQuit = performUserRequestedExit, }, new HotkeyRetryOverlay { @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play } }; - hudOverlay.HoldToQuit.Action = Exit; + hudOverlay.HoldToQuit.Action = performUserRequestedExit; hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused); @@ -250,8 +250,16 @@ namespace osu.Game.Screens.Play mod.ApplyToClock(sourceClock); } + private void performUserRequestedExit() + { + if (!IsCurrentScreen) return; + Exit(); + } + public void Restart() { + if (!IsCurrentScreen) return; + sampleRestart?.Play(); ValidForResume = false; RestartRequested?.Invoke(); diff --git a/osu.Game/Screens/Ranking/ResultsPageScore.cs b/osu.Game/Screens/Ranking/ResultsPageScore.cs index 153d154d40..62103314e1 100644 --- a/osu.Game/Screens/Ranking/ResultsPageScore.cs +++ b/osu.Game/Screens/Ranking/ResultsPageScore.cs @@ -196,9 +196,9 @@ namespace osu.Game.Screens.Ranking private class DrawableScoreStatistic : Container { - private readonly KeyValuePair statistic; + private readonly KeyValuePair statistic; - public DrawableScoreStatistic(KeyValuePair statistic) + public DrawableScoreStatistic(KeyValuePair statistic) { this.statistic = statistic; diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index b5d333aee4..cbe22d968a 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -1,100 +1,28 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using System.Collections.Generic; using System.Linq; -using osuTK.Input; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Graphics; -using osu.Game.Overlays; -using osu.Game.Overlays.Mods; -using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; -using osu.Game.Screens.Ranking; -using osu.Game.Skinning; +using osuTK.Input; namespace osu.Game.Screens.Select { public class PlaySongSelect : SongSelect { - private OsuScreen player; - private readonly ModSelectOverlay modSelect; - protected readonly BeatmapDetailArea BeatmapDetails; private bool removeAutoModOnResume; + private OsuScreen player; - public PlaySongSelect() + [BackgroundDependencyLoader] + private void load(OsuColour colours) { - FooterPanels.Add(modSelect = new ModSelectOverlay - { - RelativeSizeAxes = Axes.X, - Origin = Anchor.BottomCentre, - Anchor = Anchor.BottomCentre, - }); - - LeftContent.Add(BeatmapDetails = new BeatmapDetailArea - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 10, Right = 5 }, - }); - - BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); - } - - private SampleChannel sampleConfirm; - - [Cached] - [Cached(Type = typeof(IBindable>))] - private readonly Bindable> selectedMods = new Bindable>(new Mod[] { }); - - [BackgroundDependencyLoader(true)] - private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay, Bindable> selectedMods) - { - if (selectedMods != null) this.selectedMods.BindTo(selectedMods); - - sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection"); - - Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue); - - BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); - BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () => { ValidForResume = false; Edit(); }, Key.Number3); - - if (dialogOverlay != null) - { - Schedule(() => - { - // if we have no beatmaps but osu-stable is found, let's prompt the user to import. - if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable) - dialogOverlay.Push(new ImportFromStablePopup(() => - { - beatmaps.ImportFromStableAsync(); - skins.ImportFromStableAsync(); - })); - }); - } - } - - protected override void UpdateBeatmap(WorkingBeatmap beatmap) - { - beatmap.Mods.BindTo(selectedMods); - - base.UpdateBeatmap(beatmap); - - BeatmapDetails.Beatmap = beatmap; - - if (beatmap.Track != null) - beatmap.Track.Looping = true; } protected override void OnResuming(Screen last) @@ -104,44 +32,13 @@ namespace osu.Game.Screens.Select if (removeAutoModOnResume) { var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); - modSelect.DeselectTypes(new[] { autoType }, true); + ModSelect.DeselectTypes(new[] { autoType }, true); removeAutoModOnResume = false; } - BeatmapDetails.Leaderboard.RefreshScores(); - - Beatmap.Value.Track.Looping = true; - base.OnResuming(last); } - protected override void OnSuspending(Screen next) - { - modSelect.Hide(); - - base.OnSuspending(next); - } - - protected override bool OnExiting(Screen next) - { - if (modSelect.State == Visibility.Visible) - { - modSelect.Hide(); - return true; - } - - if (base.OnExiting(next)) - return true; - - if (Beatmap.Value.Track != null) - Beatmap.Value.Track.Looping = false; - - selectedMods.UnbindAll(); - Beatmap.Value.Mods.Value = new Mod[] { }; - - return false; - } - protected override bool OnStart() { if (player != null) return false; @@ -152,10 +49,10 @@ namespace osu.Game.Screens.Select var auto = Ruleset.Value.CreateInstance().GetAutoplayMod(); var autoType = auto.GetType(); - var mods = selectedMods.Value; + var mods = SelectedMods.Value; if (mods.All(m => m.GetType() != autoType)) { - selectedMods.Value = mods.Append(auto); + SelectedMods.Value = mods.Append(auto); removeAutoModOnResume = true; } } @@ -163,7 +60,7 @@ namespace osu.Game.Screens.Select Beatmap.Value.Track.Looping = false; Beatmap.Disabled = true; - sampleConfirm?.Play(); + SampleConfirm?.Play(); LoadComponentAsync(player = new PlayerLoader(new Player()), l => { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index f4af4f9068..71b63c8e5b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using System.Collections.Generic; using System.Linq; using osuTK; using osuTK.Input; @@ -21,12 +22,15 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Input.Bindings; using osu.Game.Overlays; +using osu.Game.Overlays.Mods; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; +using osu.Game.Screens.Ranking; using osu.Game.Screens.Select.Options; +using osu.Game.Skinning; namespace osu.Game.Screens.Select { @@ -60,29 +64,24 @@ namespace osu.Game.Screens.Select protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(); - protected Container LeftContent; - protected readonly BeatmapCarousel Carousel; private readonly BeatmapInfoWedge beatmapInfoWedge; private DialogOverlay dialogOverlay; private BeatmapManager beatmaps; + protected readonly ModSelectOverlay ModSelect; + + protected SampleChannel SampleConfirm; private SampleChannel sampleChangeDifficulty; private SampleChannel sampleChangeBeatmap; + protected readonly BeatmapDetailArea BeatmapDetails; + protected new readonly Bindable Ruleset = new Bindable(); - private DependencyContainer dependencies; - - protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - dependencies.CacheAs(this); - dependencies.CacheAs(Ruleset); - dependencies.CacheAs>(Ruleset); - - return dependencies; - } + [Cached] + [Cached(Type = typeof(IBindable>))] + protected readonly Bindable> SelectedMods = new Bindable>(new Mod[] { }); protected SongSelect() { @@ -105,7 +104,7 @@ namespace osu.Game.Screens.Select } } }, - LeftContent = new Container + new Container { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, @@ -117,6 +116,11 @@ namespace osu.Game.Screens.Select Top = wedged_container_size.Y + left_area_padding, Left = left_area_padding, Right = left_area_padding * 2, + }, + Child = BeatmapDetails = new BeatmapDetailArea + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 10, Right = 5 }, } }, new Container @@ -191,22 +195,39 @@ namespace osu.Game.Screens.Select }); Add(Footer = new Footer { - OnBack = Exit, + OnBack = ExitFromBack, }); - FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay()); + FooterPanels.AddRange(new Drawable[] + { + BeatmapOptions = new BeatmapOptionsOverlay(), + ModSelect = new ModSelectOverlay + { + RelativeSizeAxes = Axes.X, + Origin = Anchor.BottomCentre, + Anchor = Anchor.BottomCentre, + } + }); } + + BeatmapDetails.Leaderboard.ScoreSelected += s => Push(new Results(s)); } [BackgroundDependencyLoader(true)] - private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours) + private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, Bindable> selectedMods) { + if (selectedMods != null) + SelectedMods.BindTo(selectedMods); + if (Footer != null) { + Footer.AddButton(@"mods", colours.Yellow, ModSelect, Key.F1); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); + BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); + BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); } if (this.beatmaps == null) @@ -221,8 +242,46 @@ namespace osu.Game.Screens.Select sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty"); sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); + SampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection"); Carousel.LoadBeatmapSetsFromManager(this.beatmaps); + + if (dialogOverlay != null) + { + Schedule(() => + { + // if we have no beatmaps but osu-stable is found, let's prompt the user to import. + if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable) + dialogOverlay.Push(new ImportFromStablePopup(() => + { + beatmaps.ImportFromStableAsync(); + skins.ImportFromStableAsync(); + })); + }); + } + } + + private DependencyContainer dependencies; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + dependencies.CacheAs(this); + dependencies.CacheAs(Ruleset); + dependencies.CacheAs>(Ruleset); + + return dependencies; + } + + protected virtual void ExitFromBack() + { + if (ModSelect.State == Visibility.Visible) + { + ModSelect.Hide(); + return; + } + + Exit(); } public void Edit(BeatmapInfo beatmap = null) @@ -419,6 +478,10 @@ namespace osu.Game.Screens.Select protected override void OnResuming(Screen last) { + BeatmapDetails.Leaderboard.RefreshScores(); + + Beatmap.Value.Track.Looping = true; + if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) { UpdateBeatmap(Beatmap.Value); @@ -436,6 +499,8 @@ namespace osu.Game.Screens.Select protected override void OnSuspending(Screen next) { + ModSelect.Hide(); + Content.ScaleTo(1.1f, 250, Easing.InSine); Content.FadeOut(250); @@ -446,6 +511,12 @@ namespace osu.Game.Screens.Select protected override bool OnExiting(Screen next) { + if (ModSelect.State == Visibility.Visible) + { + ModSelect.Hide(); + return true; + } + FinaliseSelection(performStartAction: false); beatmapInfoWedge.State = Visibility.Hidden; @@ -454,6 +525,12 @@ namespace osu.Game.Screens.Select FilterControl.Deactivate(); + if (Beatmap.Value.Track != null) + Beatmap.Value.Track.Looping = false; + + SelectedMods.UnbindAll(); + Beatmap.Value.Mods.Value = new Mod[] { }; + return base.OnExiting(next); } @@ -479,6 +556,8 @@ namespace osu.Game.Screens.Select /// The working beatmap. protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) { + beatmap.Mods.BindTo(SelectedMods); + Logger.Log($"working beatmap updated to {beatmap}"); if (Background is BackgroundScreenBeatmap backgroundModeBeatmap) @@ -489,6 +568,11 @@ namespace osu.Game.Screens.Select } beatmapInfoWedge.Beatmap = beatmap; + + BeatmapDetails.Beatmap = beatmap; + + if (beatmap.Track != null) + beatmap.Track.Looping = true; } private void ensurePlayingSelected(bool preview = false) diff --git a/osu.Game/Skinning/LocalSkinOverrideContainer.cs b/osu.Game/Skinning/LocalSkinOverrideContainer.cs index 25d9442e6f..d7d2737d35 100644 --- a/osu.Game/Skinning/LocalSkinOverrideContainer.cs +++ b/osu.Game/Skinning/LocalSkinOverrideContainer.cs @@ -16,8 +16,8 @@ namespace osu.Game.Skinning { public event Action SourceChanged; - private Bindable beatmapSkins = new Bindable(); - private Bindable beatmapHitsounds = new Bindable(); + private readonly Bindable beatmapSkins = new Bindable(); + private readonly Bindable beatmapHitsounds = new Bindable(); public Drawable GetDrawableComponent(string componentName) { @@ -84,11 +84,8 @@ namespace osu.Game.Skinning [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - beatmapSkins = config.GetBindable(OsuSetting.BeatmapSkins); - beatmapSkins.BindValueChanged(_ => onSourceChanged()); - - beatmapHitsounds = config.GetBindable(OsuSetting.BeatmapHitsounds); - beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true); + config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins); + config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds); } protected override void LoadComplete() @@ -97,6 +94,9 @@ namespace osu.Game.Skinning if (fallbackSource != null) fallbackSource.SourceChanged += onSourceChanged; + + beatmapSkins.BindValueChanged(_ => onSourceChanged()); + beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3c3550189b..87b8b036df 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -15,10 +15,10 @@ - + - - + +