mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into player-mod-reinstantiation
This commit is contained in:
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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@ -110,7 +109,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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},
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};
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>(), true);
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(), true);
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beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
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}
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|
@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -179,7 +179,7 @@ namespace osu.Game.Screens.Multi.Match
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{
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RoomManager?.PartRoom();
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SelectedMods.Value = Enumerable.Empty<Mod>();
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Mods.Value = Array.Empty<Mod>();
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return base.OnExiting(next);
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}
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@ -193,7 +193,7 @@ namespace osu.Game.Screens.Multi.Match
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var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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SelectedMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty<Mod>();
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Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
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if (e.NewValue?.Ruleset != null)
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Ruleset.Value = e.NewValue.Ruleset;
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}
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|
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Play
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if (ruleset.Value.ID != playlistItem.Ruleset.ID)
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throw new InvalidOperationException("Current Ruleset does not match PlaylistItem's Ruleset");
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if (!playlistItem.RequiredMods.All(m => SelectedMods.Value.Contains(m)))
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if (!playlistItem.RequiredMods.All(m => Mods.Value.Contains(m)))
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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var req = new CreateRoomScoreRequest(roomId.Value ?? 0, playlistItem.ID);
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|
@ -65,7 +65,7 @@ namespace osu.Game.Screens
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public Bindable<RulesetInfo> Ruleset { get; private set; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; private set; }
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public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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@ -73,7 +73,7 @@ namespace osu.Game.Screens
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Beatmap = screenDependencies.Beatmap;
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Ruleset = screenDependencies.Ruleset;
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SelectedMods = screenDependencies.SelectedMods;
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Mods = screenDependencies.Mods;
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return base.CreateChildDependencies(screenDependencies);
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}
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|
@ -16,7 +16,7 @@ namespace osu.Game.Screens
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public Bindable<RulesetInfo> Ruleset { get; }
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public Bindable<IEnumerable<Mod>> SelectedMods { get; }
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public Bindable<IReadOnlyList<Mod>> Mods { get; }
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public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
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: base(parent)
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@ -31,15 +31,15 @@ namespace osu.Game.Screens
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if (Ruleset == null)
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Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
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SelectedMods = parent.Get<LeasedBindable<IEnumerable<Mod>>>()?.GetBoundCopy();
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if (SelectedMods == null)
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Cache(SelectedMods = parent.Get<Bindable<IEnumerable<Mod>>>().BeginLease(true));
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Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
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if (Mods == null)
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Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
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}
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else
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{
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Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
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Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
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SelectedMods = (parent.Get<LeasedBindable<IEnumerable<Mod>>>() ?? parent.Get<Bindable<IEnumerable<Mod>>>()).GetBoundCopy();
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Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
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}
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}
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}
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|
@ -23,7 +23,8 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public class GameplayClockContainer : Container
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{
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private readonly IEnumerable<Mod> mods;
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private readonly WorkingBeatmap beatmap;
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private readonly IReadOnlyList<Mod> mods;
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/// <summary>
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/// The original source (usually a <see cref="WorkingBeatmap"/>'s track).
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@ -37,6 +38,8 @@ namespace osu.Game.Screens.Play
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/// </summary>
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private readonly DecoupleableInterpolatingFramedClock adjustableClock;
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private readonly double gameplayStartTime;
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public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1)
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{
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Default = 1,
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@ -53,11 +56,15 @@ namespace osu.Game.Screens.Play
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private Bindable<double> userAudioOffset;
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private readonly FramedOffsetClock offsetClock;
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private readonly FramedOffsetClock userOffsetClock;
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public GameplayClockContainer(WorkingBeatmap beatmap, IEnumerable<Mod> mods, double gameplayStartTime)
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private readonly FramedOffsetClock platformOffsetClock;
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public GameplayClockContainer(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, double gameplayStartTime)
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{
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this.beatmap = beatmap;
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this.mods = mods;
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this.gameplayStartTime = gameplayStartTime;
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RelativeSizeAxes = Axes.Both;
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@ -65,30 +72,31 @@ namespace osu.Game.Screens.Play
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adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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adjustableClock.Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
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adjustableClock.ProcessFrame();
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// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
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// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
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var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
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platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
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// the final usable gameplay clock with user-set offsets applied.
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offsetClock = new FramedOffsetClock(platformOffsetClock);
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userOffsetClock = new FramedOffsetClock(platformOffsetClock);
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// the clock to be exposed via DI to children.
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GameplayClock = new GameplayClock(offsetClock);
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GameplayClock = new GameplayClock(userOffsetClock);
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GameplayClock.IsPaused.BindTo(IsPaused);
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}
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private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
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userAudioOffset.BindValueChanged(offset => offsetClock.Offset = offset.NewValue, true);
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userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
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UserPlaybackRate.ValueChanged += _ => updateRate();
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Seek(Math.Min(0, gameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn));
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adjustableClock.ProcessFrame();
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}
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public void Restart()
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@ -105,9 +113,7 @@ namespace osu.Game.Screens.Play
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this.Delay(750).Schedule(() =>
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{
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if (!IsPaused.Value)
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{
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adjustableClock.Start();
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}
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Start();
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});
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});
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});
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@ -122,7 +128,19 @@ namespace osu.Game.Screens.Play
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IsPaused.Value = false;
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}
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public void Seek(double time) => adjustableClock.Seek(time);
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/// <summary>
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/// Seek to a specific time in gameplay.
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/// <remarks>
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/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
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/// </remarks>
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/// </summary>
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/// <param name="time">The destination time to seek to.</param>
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public void Seek(double time)
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{
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// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
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// we may want to consider reversing the application of offsets in the future as it may feel more correct.
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adjustableClock.Seek(time - totalOffset);
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}
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public void Stop()
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{
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@ -139,7 +157,7 @@ namespace osu.Game.Screens.Play
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protected override void Update()
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{
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if (!IsPaused.Value)
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offsetClock.ProcessFrame();
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userOffsetClock.ProcessFrame();
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base.Update();
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}
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|
@ -18,15 +18,15 @@ using osu.Game.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public class ModDisplay : Container, IHasCurrentValue<IEnumerable<Mod>>
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public class ModDisplay : Container, IHasCurrentValue<IReadOnlyList<Mod>>
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{
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private const int fade_duration = 1000;
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public bool DisplayUnrankedText = true;
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private readonly Bindable<IEnumerable<Mod>> current = new Bindable<IEnumerable<Mod>>();
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private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
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public Bindable<IEnumerable<Mod>> Current
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public Bindable<IReadOnlyList<Mod>> Current
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{
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get => current;
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set
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|
@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
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public Action<double> RequestSeek;
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public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IEnumerable<Mod> mods)
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public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
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{
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RelativeSizeAxes = Axes.Both;
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|
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, SelectedMods.Value, DrawableRuleset.GameplayStartTime);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
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GameplayClockContainer.Children = new[]
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{
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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
|
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},
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// display the cursor above some HUD elements.
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DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, SelectedMods.Value)
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HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
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{
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HoldToQuit = { Action = performUserRequestedExit },
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Play
|
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ScoreProcessor.AllJudged += onCompletion;
|
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ScoreProcessor.Failed += onFail;
|
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|
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToScoreProcessor>())
|
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
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mod.ApplyToScoreProcessor(ScoreProcessor);
|
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}
|
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|
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@ -199,7 +199,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
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{
|
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, SelectedMods.Value);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
|
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}
|
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catch (BeatmapInvalidForRulesetException)
|
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{
|
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@ -207,7 +207,7 @@ namespace osu.Game.Screens.Play
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, SelectedMods.Value);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
|
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}
|
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|
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if (!DrawableRuleset.Objects.Any())
|
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@ -278,7 +278,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
Mods = SelectedMods.Value.ToArray(),
|
||||
Mods = Mods.Value.ToArray(),
|
||||
User = api.LocalUser.Value,
|
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};
|
||||
|
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@ -332,7 +332,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool onFail()
|
||||
{
|
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if (SelectedMods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
|
||||
return false;
|
||||
|
||||
GameplayClockContainer.Stop();
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
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Children = new Drawable[]
|
||||
{
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value, SelectedMods.Value)
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -301,7 +301,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IEnumerable<Mod> mods;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
private ModDisplay modDisplay;
|
||||
@ -323,7 +323,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IEnumerable<Mod> mods)
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
|
@ -310,12 +310,12 @@ namespace osu.Game.Screens.Select
|
||||
try
|
||||
{
|
||||
// Try to get the beatmap with the user's ruleset
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Enumerable.Empty<Mod>());
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Enumerable.Empty<Mod>());
|
||||
playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
|
||||
}
|
||||
|
||||
labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -42,7 +41,7 @@ namespace osu.Game.Screens.Select
|
||||
RulesetID = Ruleset.Value.ID ?? 0
|
||||
};
|
||||
|
||||
item.RequiredMods.AddRange(SelectedMods.Value);
|
||||
item.RequiredMods.AddRange(Mods.Value);
|
||||
|
||||
Selected?.Invoke(item);
|
||||
|
||||
@ -61,12 +60,12 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Ruleset.Value = CurrentItem.Value.Ruleset;
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(CurrentItem.Value.Beatmap);
|
||||
SelectedMods.Value = CurrentItem.Value.RequiredMods ?? Enumerable.Empty<Mod>();
|
||||
Mods.Value = CurrentItem.Value.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
Beatmap.Disabled = true;
|
||||
Ruleset.Disabled = true;
|
||||
SelectedMods.Disabled = true;
|
||||
Mods.Disabled = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -77,7 +76,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Beatmap.Disabled = false;
|
||||
Ruleset.Disabled = false;
|
||||
SelectedMods.Disabled = false;
|
||||
Mods.Disabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Screens.Select
|
||||
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
|
||||
var autoType = auto.GetType();
|
||||
|
||||
var mods = SelectedMods.Value;
|
||||
var mods = Mods.Value;
|
||||
if (mods.All(m => m.GetType() != autoType))
|
||||
{
|
||||
SelectedMods.Value = mods.Append(auto);
|
||||
Mods.Value = mods.Append(auto).ToArray();
|
||||
removeAutoModOnResume = true;
|
||||
}
|
||||
}
|
||||
|
@ -84,8 +84,8 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
|
||||
{
|
||||
selectedMods.BindTo(SelectedMods);
|
||||
mods.BindTo(Mods);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
||||
|
||||
selectedMods.Value = Enumerable.Empty<Mod>();
|
||||
mods.Value = Array.Empty<Mod>();
|
||||
decoupledRuleset.Value = ruleset;
|
||||
|
||||
// force a filter before attempting to change the beatmap.
|
||||
@ -529,8 +529,8 @@ namespace osu.Game.Screens.Select
|
||||
if (Beatmap.Value.Track != null)
|
||||
Beatmap.Value.Track.Looping = false;
|
||||
|
||||
selectedMods.UnbindAll();
|
||||
SelectedMods.Value = Enumerable.Empty<Mod>();
|
||||
mods.UnbindAll();
|
||||
Mods.Value = Array.Empty<Mod>();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
Reference in New Issue
Block a user