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Update inspectcode version and fix new issues
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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Samples = tickSamples,
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StartTime = t + lastEvent.Value.Time,
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X = X + Path.PositionAt(
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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});
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}
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}
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