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Merge pull request #16547 from peppy/realm-stable-subscriptions
Fix realm subscriptions getting lost after a context recycle
This commit is contained in:
46
osu.Game/Database/EmptyRealmSet.cs
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46
osu.Game/Database/EmptyRealmSet.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using Realms;
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using Realms.Schema;
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#nullable enable
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namespace osu.Game.Database
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{
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public class EmptyRealmSet<T> : IRealmCollection<T>
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{
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private IList<T> emptySet => Array.Empty<T>();
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public IEnumerator<T> GetEnumerator() => emptySet.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator();
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public int Count => emptySet.Count;
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public T this[int index] => emptySet[index];
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public int IndexOf(object item) => emptySet.IndexOf((T)item);
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public bool Contains(object item) => emptySet.Contains((T)item);
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public event NotifyCollectionChangedEventHandler? CollectionChanged
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{
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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public event PropertyChangedEventHandler? PropertyChanged
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{
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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public IRealmCollection<T> Freeze() => throw new NotImplementedException();
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public IDisposable SubscribeForNotifications(NotificationCallbackDelegate<T> callback) => throw new NotImplementedException();
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public bool IsValid => throw new NotImplementedException();
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public Realm Realm => throw new NotImplementedException();
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public ObjectSchema ObjectSchema => throw new NotImplementedException();
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public bool IsFrozen => throw new NotImplementedException();
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}
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}
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -61,33 +63,60 @@ namespace osu.Game.Database
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private readonly ThreadLocal<bool> currentThreadCanCreateContexts = new ThreadLocal<bool>();
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/// <summary>
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/// Holds a map of functions registered via <see cref="RegisterCustomSubscription"/> and <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
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/// will unregister the subscription from realm.
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///
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/// Put another way, the key is an action which registers the subscription with realm. The returned <see cref="IDisposable"/> from the action is stored as the value and only
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/// used internally.
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///
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/// Entries in this dictionary are only removed when a consumer signals that the subscription should be permanently ceased (via their own <see cref="IDisposable"/>).
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/// </summary>
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private readonly Dictionary<Func<Realm, IDisposable?>, IDisposable?> customSubscriptionsResetMap = new Dictionary<Func<Realm, IDisposable?>, IDisposable?>();
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/// <summary>
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/// Holds a map of functions registered via <see cref="RegisterForNotifications{T}"/> and a coinciding action which when triggered,
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/// fires a change set event with an empty collection. This is used to inform subscribers when a realm context goes away, and ensure they don't use invalidated
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/// managed realm objects from a previous firing.
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/// </summary>
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private readonly Dictionary<Func<Realm, IDisposable?>, Action> notificationsResetMap = new Dictionary<Func<Realm, IDisposable?>, Action>();
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>(@"Realm", @"Contexts (Created)");
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private readonly object contextLock = new object();
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private Realm? context;
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public Realm Context
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public Realm Context => ensureUpdateContext();
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private Realm ensureUpdateContext()
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{
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get
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(createContext)} when performing realm operations from a non-update thread");
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lock (contextLock)
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(Run)}/{nameof(Write)} when performing realm operations from a non-update thread");
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lock (contextLock)
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if (context == null)
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{
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if (context == null)
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{
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context = createContext();
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Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
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}
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context = createContext();
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Logger.Log(@$"Opened realm ""{context.Config.DatabasePath}"" at version {context.Config.SchemaVersion}");
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys)
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registerSubscription(action);
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}
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Debug.Assert(context != null);
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
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private static readonly ThreadLocal<bool> current_thread_subscriptions_allowed = new ThreadLocal<bool>();
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/// <summary>
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/// Construct a new instance of a realm context factory.
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/// </summary>
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@ -222,6 +251,117 @@ namespace osu.Game.Database
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}
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}
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/// <summary>
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/// Subscribe to a realm collection and begin watching for asynchronous changes.
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/// </summary>
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/// <remarks>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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///
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/// In addition to the documented realm behaviour, we have the additional requirement of handling subscriptions over potential context loss.
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/// When this happens, callback events will be automatically fired:
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/// - On context loss, a callback with an empty collection and <c>null</c> <see cref="ChangeSet"/> will be invoked.
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/// - On context revival, a standard initial realm callback will arrive, with <c>null</c> <see cref="ChangeSet"/> and an up-to-date collection.
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/// </remarks>
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/// <param name="query">The <see cref="IQueryable{T}"/> to observe for changes.</param>
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/// <typeparam name="T">Type of the elements in the list.</typeparam>
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/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}"/>.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
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/// </returns>
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/// <seealso cref="IRealmCollection{T}.SubscribeForNotifications"/>
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public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
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lock (contextLock)
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{
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
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notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
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return RegisterCustomSubscription(action);
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}
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}
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/// <summary>
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/// Run work on realm that will be run every time the update thread realm context gets recycled.
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/// </summary>
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/// <param name="action">The work to run. Return value should be an <see cref="IDisposable"/> from QueryAsyncWithNotifications, or an <see cref="InvokeOnDisposal"/> to clean up any bindings.</param>
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/// <returns>An <see cref="IDisposable"/> which should be disposed to unsubscribe any inner subscription.</returns>
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public IDisposable RegisterCustomSubscription(Func<Realm, IDisposable?> action)
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(RegisterForNotifications)} must be called from the update thread.");
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var syncContext = SynchronizationContext.Current;
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registerSubscription(action);
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// This token is returned to the consumer.
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// When disposed, it will cause the registration to be permanently ceased (unsubscribed with realm and unregistered by this class).
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return new InvokeOnDisposal(() =>
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{
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if (ThreadSafety.IsUpdateThread)
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unsubscribe();
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else
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syncContext.Post(_ => unsubscribe(), null);
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void unsubscribe()
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{
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lock (contextLock)
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{
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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{
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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notificationsResetMap.Remove(action);
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}
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}
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}
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});
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}
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private void registerSubscription(Func<Realm, IDisposable?> action)
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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lock (contextLock)
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{
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// Retrieve context outside of flag update to ensure that the context is constructed,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Context;
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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}
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/// <summary>
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/// Unregister all subscriptions when the realm context is to be recycled.
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/// Subscriptions will still remain and will be re-subscribed when the realm context returns.
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/// </summary>
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private void unregisterAllSubscriptions()
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{
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lock (contextLock)
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{
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foreach (var action in notificationsResetMap.Values)
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action();
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foreach (var action in customSubscriptionsResetMap)
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{
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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}
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}
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private Realm createContext()
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{
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if (isDisposed)
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@ -454,14 +594,29 @@ namespace osu.Game.Database
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if (isDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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SynchronizationContext? syncContext = null;
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try
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{
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contextCreationLock.Wait();
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lock (contextLock)
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{
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if (!ThreadSafety.IsUpdateThread && context != null)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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if (context == null)
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{
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// null context means the update thread has not yet retrieved its context.
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// we don't need to worry about reviving the update context in this case, so don't bother with the SynchronizationContext.
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Debug.Assert(!ThreadSafety.IsUpdateThread);
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}
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else
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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syncContext = SynchronizationContext.Current;
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}
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unregisterAllSubscriptions();
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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@ -501,6 +656,9 @@ namespace osu.Game.Database
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{
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factory.contextCreationLock.Release();
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Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
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// Post back to the update thread to revive any subscriptions.
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syncContext?.Post(_ => ensureUpdateContext(), null);
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});
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}
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@ -7,7 +7,6 @@ using System.Linq;
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using System.Runtime.Serialization;
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using AutoMapper;
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using AutoMapper.Internal;
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using osu.Framework.Development;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Models;
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@ -272,9 +271,8 @@ namespace osu.Game.Database
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public static IDisposable? QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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// Subscriptions can only work on the main thread.
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Cannot subscribe for realm notifications from a non-update thread.");
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if (!RealmContextFactory.CurrentThreadSubscriptionsAllowed)
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throw new InvalidOperationException($"Make sure to call {nameof(RealmContextFactory)}.{nameof(RealmContextFactory.RegisterForNotifications)}");
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return collection.SubscribeForNotifications(callback);
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}
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