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https://github.com/osukey/osukey.git
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Merge branch 'master' into positional-sounds-strength-adjustment
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@ -11,6 +11,8 @@ namespace osu.Game.Configuration
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{
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public int ID { get; set; }
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public bool IsManaged => ID > 0;
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public int? RulesetID { get; set; }
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public int? Variant { get; set; }
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@ -17,6 +17,7 @@ using osu.Game.Overlays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Skinning;
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namespace osu.Game.Configuration
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Configuration
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{
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// UI/selection defaults
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SetDefault(OsuSetting.Ruleset, string.Empty);
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SetDefault(OsuSetting.Skin, 0, -1, int.MaxValue);
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SetDefault(OsuSetting.Skin, SkinInfo.DEFAULT_SKIN.ToString());
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SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
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SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
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@ -210,9 +211,12 @@ namespace osu.Game.Configuration
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value: scalingMode.GetLocalisableDescription()
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)
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),
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new TrackedSetting<int>(OsuSetting.Skin, skin =>
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new TrackedSetting<string>(OsuSetting.Skin, skin =>
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{
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string skinName = LookupSkinName(skin) ?? string.Empty;
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string skinName = string.Empty;
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if (Guid.TryParse(skin, out var id))
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skinName = LookupSkinName(id) ?? string.Empty;
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return new SettingDescription(
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rawValue: skinName,
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@ -233,7 +237,7 @@ namespace osu.Game.Configuration
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};
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}
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public Func<int, string> LookupSkinName { private get; set; }
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public Func<Guid, string> LookupSkinName { private get; set; }
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public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; }
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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@ -13,18 +12,27 @@ namespace osu.Game.Configuration
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/// </summary>
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public class SessionStatics : InMemoryConfigManager<Static>
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{
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protected override void InitialiseDefaults() => ResetValues();
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public void ResetValues()
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protected override void InitialiseDefaults()
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{
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ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
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ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
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ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
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ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
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ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
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SetDefault(Static.LoginOverlayDisplayed, false);
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SetDefault(Static.MutedAudioNotificationShownOnce, false);
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SetDefault(Static.LowBatteryNotificationShownOnce, false);
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SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
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SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
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}
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private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
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/// <summary>
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/// Revert statics to their defaults after being idle for appropriate amount of time.
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/// </summary>
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/// <remarks>
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/// This only affects a subset of statics which the user would expect to have reset after a break.
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/// </remarks>
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public void ResetAfterInactivity()
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{
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GetBindable<bool>(Static.LoginOverlayDisplayed).SetDefault();
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GetBindable<bool>(Static.MutedAudioNotificationShownOnce).SetDefault();
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GetBindable<bool>(Static.LowBatteryNotificationShownOnce).SetDefault();
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}
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}
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public enum Static
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