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Merge branch 'screen-title-class' of github.com:Jorolf/osu into profile-header-update
This commit is contained in:
@ -64,7 +64,7 @@ namespace osu.Game.Graphics.Backgrounds
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private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
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private Shader shader;
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private IShader shader;
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private readonly Texture texture;
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public Triangles()
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@ -75,7 +75,7 @@ namespace osu.Game.Graphics.Backgrounds
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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}
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protected override void LoadComplete()
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@ -180,8 +180,6 @@ namespace osu.Game.Graphics.Backgrounds
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protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
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private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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@ -191,27 +189,21 @@ namespace osu.Game.Graphics.Backgrounds
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trianglesNode.Shader = shader;
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trianglesNode.Texture = texture;
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trianglesNode.Size = DrawSize;
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trianglesNode.Shared = sharedData;
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trianglesNode.Parts.Clear();
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trianglesNode.Parts.AddRange(parts);
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}
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private class TrianglesDrawNodeSharedData
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{
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public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
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}
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private class TrianglesDrawNode : DrawNode
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{
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public Shader Shader;
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public IShader Shader;
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public Texture Texture;
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public TrianglesDrawNodeSharedData Shared;
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public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
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public Vector2 Size;
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private readonly LinearBatch<TexturedVertex2D> vertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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base.Draw(vertexAction);
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@ -239,12 +231,19 @@ namespace osu.Game.Graphics.Backgrounds
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triangle,
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colourInfo,
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null,
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Shared.VertexBatch.AddAction,
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vertexBatch.AddAction,
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Vector2.Divide(localInflationAmount, size));
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}
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Shader.Unbind();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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vertexBatch.Dispose();
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}
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}
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protected struct TriangleParticle : IComparable<TriangleParticle>
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@ -76,7 +76,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1.5f }
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Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathRadius = 1 }
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});
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}
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@ -109,8 +109,10 @@ namespace osu.Game.Graphics.UserInterface
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for (int i = 0; i < values.Length; i++)
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{
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float x = (i + count - values.Length) / (float)(count - 1) * DrawWidth - 1;
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float y = GetYPosition(values[i]) * DrawHeight - path.PathWidth;
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// Make sure that we are accounting for path width when calculating vertex positions
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// We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height
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float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius);
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float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius);
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path.AddVertex(new Vector2(x, y));
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}
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}
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73
osu.Game/Graphics/UserInterface/ScreenTitle.cs
Normal file
73
osu.Game/Graphics/UserInterface/ScreenTitle.cs
Normal file
@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ScreenTitle : CompositeDrawable, IHasAccentColour
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{
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private readonly SpriteIcon iconSprite;
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private readonly OsuSpriteText titleText, pageText;
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public FontAwesome Icon
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{
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get => iconSprite.Icon;
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set => iconSprite.Icon = value;
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}
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public string Title
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{
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get => titleText.Text;
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set => titleText.Text = value;
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}
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public string Page
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{
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get => pageText.Text;
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set => pageText.Text = value;
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}
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public Color4 AccentColour
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{
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get => pageText.Colour;
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set => pageText.Colour = value;
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}
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public ScreenTitle()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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iconSprite = new SpriteIcon
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{
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Size = new Vector2(25),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 10 },
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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titleText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 25),
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},
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pageText = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 25),
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}
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}
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}
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};
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}
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}
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}
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