Merge pull request #6451 from peppy/fix-resume-from-player-audio

Fix audio playback position being reset after resuming to song select
This commit is contained in:
Dan Balasescu 2019-10-11 19:44:00 +09:00 committed by GitHub
commit bb7de50697
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 106 additions and 47 deletions

View File

@ -510,9 +510,9 @@ namespace osu.Game.Tests.Beatmaps.IO
} }
} }
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null) public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{ {
var temp = path ?? TestResources.GetTestBeatmapForImport(); var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var manager = osu.Dependencies.Get<BeatmapManager>(); var manager = osu.Dependencies.Get<BeatmapManager>();

View File

@ -11,13 +11,13 @@ namespace osu.Game.Tests.Resources
{ {
public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}"); public static Stream OpenResource(string name) => new DllResourceStore("osu.Game.Tests.dll").GetStream($"Resources/{name}");
public static Stream GetTestBeatmapStream() => new DllResourceStore("osu.Game.Resources.dll").GetStream("Beatmaps/241526 Soleily - Renatus.osz"); public static Stream GetTestBeatmapStream(bool virtualTrack = false) => new DllResourceStore("osu.Game.Resources.dll").GetStream($"Beatmaps/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
public static string GetTestBeatmapForImport() public static string GetTestBeatmapForImport(bool virtualTrack = false)
{ {
var temp = Path.GetTempFileName() + ".osz"; var temp = Path.GetTempFileName() + ".osz";
using (var stream = GetTestBeatmapStream()) using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(temp)) using (var newFile = File.Create(temp))
stream.CopyTo(newFile); stream.CopyTo(newFile);

View File

@ -5,12 +5,15 @@ using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
@ -18,7 +21,9 @@ using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps.IO;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
@ -31,11 +36,11 @@ namespace osu.Game.Tests.Visual.Menus
private const float click_padding = 25; private const float click_padding = 25;
private GameHost host; private GameHost host;
private TestOsuGame osuGame; private TestOsuGame game;
private Vector2 backButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, osuGame.LayoutRectangle.Bottom - click_padding)); private Vector2 backButtonPosition => game.ToScreenSpace(new Vector2(click_padding, game.LayoutRectangle.Bottom - click_padding));
private Vector2 optionsButtonPosition => osuGame.ToScreenSpace(new Vector2(click_padding, click_padding)); private Vector2 optionsButtonPosition => game.ToScreenSpace(new Vector2(click_padding, click_padding));
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host) private void load(GameHost host)
@ -54,23 +59,23 @@ namespace osu.Game.Tests.Visual.Menus
{ {
AddStep("Create new game instance", () => AddStep("Create new game instance", () =>
{ {
if (osuGame != null) if (game != null)
{ {
Remove(osuGame); Remove(game);
osuGame.Dispose(); game.Dispose();
} }
osuGame = new TestOsuGame(LocalStorage, API); game = new TestOsuGame(LocalStorage, API);
osuGame.SetHost(host); game.SetHost(host);
// todo: this can be removed once we can run audio trakcs without a device present // todo: this can be removed once we can run audio trakcs without a device present
// see https://github.com/ppy/osu/issues/1302 // see https://github.com/ppy/osu/issues/1302
osuGame.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles); game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
Add(osuGame); Add(game);
}); });
AddUntilStep("Wait for load", () => osuGame.IsLoaded); AddUntilStep("Wait for load", () => game.IsLoaded);
AddUntilStep("Wait for intro", () => osuGame.ScreenStack.CurrentScreen is IntroScreen); AddUntilStep("Wait for intro", () => game.ScreenStack.CurrentScreen is IntroScreen);
confirmAtMainMenu(); confirmAtMainMenu();
} }
@ -82,11 +87,43 @@ namespace osu.Game.Tests.Visual.Menus
pushAndConfirm(() => songSelect = new TestSongSelect()); pushAndConfirm(() => songSelect = new TestSongSelect());
AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show()); AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
AddStep("Press escape", () => pressAndRelease(Key.Escape)); pushEscape();
AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); AddAssert("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
exitViaEscapeAndConfirm(); exitViaEscapeAndConfirm();
} }
[TestCase(true)]
[TestCase(false)]
public void TestSongContinuesAfterExitPlayer(bool withUserPause)
{
Player player = null;
WorkingBeatmap beatmap() => game.Beatmap.Value;
Track track() => beatmap().Track;
pushAndConfirm(() => new TestSongSelect());
AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Wait());
AddUntilStep("wait for selected", () => !game.Beatmap.IsDefault);
if (withUserPause)
AddStep("pause", () => game.Dependencies.Get<MusicController>().Stop());
AddStep("press enter", () => pressAndRelease(Key.Enter));
AddUntilStep("wait for player", () => (player = game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
AddUntilStep("wait for track stop", () => !track().IsRunning);
AddAssert("Ensure time before preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
pushEscape();
AddUntilStep("wait for track playing", () => track().IsRunning);
AddAssert("Ensure time wasn't reset to preview point", () => track().CurrentTime < beatmap().Metadata.PreviewTime);
}
[Test] [Test]
public void TestExitSongSelectWithClick() public void TestExitSongSelectWithClick()
{ {
@ -98,7 +135,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition)); AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
// BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered. // BackButton handles hover using its child button, so this checks whether or not any of BackButton's children are hovered.
AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == osuGame.BackButton)); AddUntilStep("Back button is hovered", () => InputManager.HoveredDrawables.Any(d => d.Parent == game.BackButton));
AddStep("Click back button", () => InputManager.Click(MouseButton.Left)); AddStep("Click back button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden); AddUntilStep("Overlay was hidden", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
@ -122,25 +159,28 @@ namespace osu.Game.Tests.Visual.Menus
[Test] [Test]
public void TestOpenOptionsAndExitWithEscape() public void TestOpenOptionsAndExitWithEscape()
{ {
AddUntilStep("Wait for options to load", () => osuGame.Settings.IsLoaded); AddUntilStep("Wait for options to load", () => game.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter)); AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition)); AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left)); AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => osuGame.Settings.State.Value == Visibility.Visible); AddAssert("Options overlay was opened", () => game.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape)); AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddAssert("Options overlay was closed", () => osuGame.Settings.State.Value == Visibility.Hidden); AddAssert("Options overlay was closed", () => game.Settings.State.Value == Visibility.Hidden);
} }
private void pushAndConfirm(Func<Screen> newScreen) private void pushAndConfirm(Func<Screen> newScreen)
{ {
Screen screen = null; Screen screen = null;
AddStep("Push new screen", () => osuGame.ScreenStack.Push(screen = newScreen())); AddStep("Push new screen", () => game.ScreenStack.Push(screen = newScreen()));
AddUntilStep("Wait for new screen", () => osuGame.ScreenStack.CurrentScreen == screen && screen.IsLoaded); AddUntilStep("Wait for new screen", () => game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
} }
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));
private void exitViaEscapeAndConfirm() private void exitViaEscapeAndConfirm()
{ {
AddStep("Press escape", () => pressAndRelease(Key.Escape)); pushEscape();
confirmAtMainMenu(); confirmAtMainMenu();
} }
@ -151,7 +191,7 @@ namespace osu.Game.Tests.Visual.Menus
confirmAtMainMenu(); confirmAtMainMenu();
} }
private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => osuGame.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); private void confirmAtMainMenu() => AddUntilStep("Wait for main menu", () => game.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
private void pressAndRelease(Key key) private void pressAndRelease(Key key)
{ {
@ -169,6 +209,8 @@ namespace osu.Game.Tests.Visual.Menus
public new OsuConfigManager LocalConfig => base.LocalConfig; public new OsuConfigManager LocalConfig => base.LocalConfig;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
protected override Loader CreateLoader() => new TestLoader(); protected override Loader CreateLoader() => new TestLoader();
public TestOsuGame(Storage storage, IAPIProvider api) public TestOsuGame(Storage storage, IAPIProvider api)

View File

@ -98,20 +98,13 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Start playing the current track (if not already playing). /// Start playing the current track (if not already playing).
/// </summary> /// </summary>
public void Play()
{
if (!IsPlaying)
TogglePause();
}
/// <summary>
/// Toggle pause / play.
/// </summary>
/// <returns>Whether the operation was successful.</returns> /// <returns>Whether the operation was successful.</returns>
public bool TogglePause() public bool Play(bool restart = false)
{ {
var track = current?.Track; var track = current?.Track;
IsUserPaused = false;
if (track == null) if (track == null)
{ {
if (beatmap.Disabled) if (beatmap.Disabled)
@ -121,16 +114,38 @@ namespace osu.Game.Overlays
return true; return true;
} }
if (track.IsRunning) if (restart)
{ track.Restart();
IsUserPaused = true; else if (!IsPlaying)
track.Stop();
}
else
{
track.Start(); track.Start();
IsUserPaused = false;
} return true;
}
/// <summary>
/// Stop playing the current track and pause at the current position.
/// </summary>
public void Stop()
{
var track = current?.Track;
IsUserPaused = true;
if (track?.IsRunning == true)
track.Stop();
}
/// <summary>
/// Toggle pause / play.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track?.IsRunning == true)
Stop();
else
Play();
return true; return true;
} }

View File

@ -486,7 +486,9 @@ namespace osu.Game.Screens.Select
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending) if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{ {
UpdateBeatmap(Beatmap.Value); UpdateBeatmap(Beatmap.Value);
ensurePlayingSelected();
// restart playback on returning to song select, regardless.
music?.Play();
} }
base.OnResuming(last); base.OnResuming(last);
@ -592,7 +594,7 @@ namespace osu.Game.Screens.Select
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack)) if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
track.Restart(); music?.Play(true);
lastTrack.SetTarget(track); lastTrack.SetTarget(track);
} }