Merge branch 'master' into i-notification-overlay

This commit is contained in:
Dan Balasescu
2022-04-19 06:03:56 +09:00
committed by GitHub
13 changed files with 48 additions and 24 deletions

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@ -63,7 +63,7 @@ namespace osu.Game
/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
/// for initial components that are generally retrieved via DI.
/// </summary>
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo
public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>, ILocalUserPlayInfo, IPerformFromScreenRunner
{
/// <summary>
/// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications).
@ -586,12 +586,6 @@ namespace osu.Game
private PerformFromMenuRunner performFromMainMenuTask;
/// <summary>
/// Perform an action only after returning to a specific screen as indicated by <paramref name="validScreens"/>.
/// Eagerly tries to exit the current screen until it succeeds.
/// </summary>
/// <param name="action">The action to perform once we are in the correct state.</param>
/// <param name="validScreens">An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. <see cref="MainMenu"/> is used if not specified.</param>
public void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null)
{
performFromMainMenuTask?.Cancel();