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Merge branch 'master' into play-storyboard-outro
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@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
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protected override void UpdateAfterChildren()
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protected override void Update()
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{
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base.UpdateAfterChildren();
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base.Update();
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if (!FirstFrameClockTime.HasValue)
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{
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@ -118,8 +118,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestBasic()
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{
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("one frame recorded", () => replay.Frames.Count == 1);
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AddAssert("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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AddUntilStep("at least one frame recorded", () => replay.Frames.Count > 0);
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AddUntilStep("position matches", () => playbackManager.ChildrenOfType<Box>().First().Position == recordingManager.ChildrenOfType<Box>().First().Position);
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}
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[Test]
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@ -139,14 +139,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestLimitedFrameRate()
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{
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ScheduledDelegate moveFunction = null;
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int initialFrameCount = 0;
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AddStep("lower rate", () => recorder.RecordFrameRate = 2);
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AddStep("count frames", () => initialFrameCount = replay.Frames.Count);
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AddStep("move to center", () => InputManager.MoveMouseTo(recordingManager.ScreenSpaceDrawQuad.Centre));
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AddStep("much move", () => moveFunction = Scheduler.AddDelayed(() =>
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InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0)), 10, true));
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AddWaitStep("move", 10);
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AddStep("stop move", () => moveFunction.Cancel());
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count < 10);
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AddAssert("less than 10 frames recorded", () => replay.Frames.Count - initialFrameCount < 10);
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}
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[Test]
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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working.LoadTrack();
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Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddStep("click", () =>
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{
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increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
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increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
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InputManager.Click(MouseButton.Left);
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override void WatchUser(int userId)
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{
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if (sentState)
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if (!PlayingUsers.Contains(userId) && sentState)
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{
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// usually the server would do this.
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sendState(beatmapId);
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