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Add failing test cases
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@ -16,7 +16,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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private SkinnableSprite lighting;
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protected SkinnableSprite Lighting;
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private Bindable<Color4> lightingColour;
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (config.Get<bool>(OsuSetting.HitLighting))
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{
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AddInternal(lighting = new SkinnableSprite("lighting")
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AddInternal(Lighting = new SkinnableSprite("lighting")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -60,32 +61,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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lightingColour?.UnbindAll();
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if (lighting != null)
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if (Lighting != null)
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{
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lighting.ResetAnimation();
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Lighting.ResetAnimation();
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
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lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
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}
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else
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{
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lighting.Colour = Color4.White;
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Lighting.Colour = Color4.White;
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}
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}
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}
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protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
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protected override double FadeOutDelay => Lighting == null ? base.FadeOutDelay : 1400;
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protected override void ApplyHitAnimations()
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{
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if (lighting != null)
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if (Lighting != null)
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{
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JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400);
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lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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}
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JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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