mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Use auto property.
This commit is contained in:
@ -74,8 +74,6 @@ namespace osu.Game
|
||||
|
||||
protected Storage Storage { get; set; }
|
||||
|
||||
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
||||
|
||||
[Cached]
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
@ -85,7 +83,7 @@ namespace osu.Game
|
||||
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
||||
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
|
||||
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
|
||||
|
||||
private Bindable<bool> fpsDisplayVisible;
|
||||
|
||||
@ -201,16 +199,16 @@ namespace osu.Game
|
||||
// this adds a global reduction of track volume for the time being.
|
||||
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
|
||||
|
||||
beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||||
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||||
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
|
||||
{
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
|
||||
b.OldValue.RecycleTrack();
|
||||
}));
|
||||
|
||||
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
|
||||
dependencies.CacheAs(beatmap);
|
||||
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
|
||||
dependencies.CacheAs(Beatmap);
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
|
Reference in New Issue
Block a user