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Merge pull request #4299 from nekodex/fix-flying-logo
Fix osu! logo traveling in a weird direction on entering gameplay
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commit
bbeecd6c26
@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu
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}, delay_step_two);
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}, delay_step_two);
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}
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}
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logo.RelativePositionAxes = Axes.Both;
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logo.Colour = Color4.White;
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logo.Colour = Color4.White;
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logo.Ripple = false;
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logo.Ripple = false;
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@ -174,7 +174,7 @@ namespace osu.Game.Screens
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logo.FadeOut(300, Easing.OutQuint);
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logo.FadeOut(300, Easing.OutQuint);
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logo.Anchor = Anchor.TopLeft;
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.None;
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logo.RelativePositionAxes = Axes.Both;
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logo.BeatMatching = true;
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logo.BeatMatching = true;
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logo.Triangles = true;
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logo.Triangles = true;
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logo.Ripple = true;
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logo.Ripple = true;
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@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
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logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
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logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
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logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
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logo.FadeIn(350);
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logo.FadeIn(350);
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@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select
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{
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{
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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Vector2 position = new Vector2(0.95f, 0.96f);
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Vector2 position = new Vector2(0.95f, 0.96f);
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if (logo.Alpha > 0.8f)
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if (logo.Alpha > 0.8f)
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