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Animate Additive / FlipH and FlipV.
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@ -428,9 +428,9 @@ namespace osu.Game.Beatmaps.Formats
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var type = split[4];
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switch (type)
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{
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case "A": timelineGroup?.Additive.Add(easing, startTime, endTime, true, true); break;
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case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, true); break;
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case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, true); break;
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case "A": timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit); break;
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case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); break;
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case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); break;
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}
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}
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break;
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