Animate Additive / FlipH and FlipV.

This commit is contained in:
Damnae
2017-09-09 15:34:26 +02:00
parent 8d55cb7f92
commit bc01d9a1b0
6 changed files with 86 additions and 13 deletions

View File

@ -428,9 +428,9 @@ namespace osu.Game.Beatmaps.Formats
var type = split[4];
switch (type)
{
case "A": timelineGroup?.Additive.Add(easing, startTime, endTime, true, true); break;
case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, true); break;
case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, true); break;
case "A": timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit); break;
case "H": timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); break;
case "V": timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); break;
}
}
break;