Remove redundant parameter in DrumSegment constructor

This commit is contained in:
Dean Herbert 2023-02-03 16:37:02 +09:00
parent ffbaf453f8
commit bc02fb0e32

View File

@ -71,27 +71,27 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
leftRim = new DrumSegment(TaikoAction.LeftRim) leftRim = new DrumSegment
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
}, },
rightRim = new DrumSegment(TaikoAction.RightCentre) rightRim = new DrumSegment
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = 2, X = 2,
Rotation = 90, Rotation = 90,
}, },
leftCentre = new DrumSegment(TaikoAction.LeftCentre) leftCentre = new DrumSegment
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
}, },
rightCentre = new DrumSegment(TaikoAction.RightRim) rightCentre = new DrumSegment
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
@ -192,9 +192,6 @@ namespace osu.Game.Rulesets.Taiko.UI
trackedActions.Remove(source); trackedActions.Remove(source);
} }
private bool validMouse(MouseButtonEvent e) =>
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition) private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
{ {
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
@ -242,10 +239,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
public DrumSegment(TaikoAction action) public DrumSegment()
{ {
Action = action;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit; FillMode = FillMode.Fit;
@ -305,7 +300,7 @@ namespace osu.Game.Rulesets.Taiko.UI
if (!IsLoaded) if (!IsLoaded)
return; return;
var colour = getColourFromTaikoAction(action); var colour = getColourFromTaikoAction(Action);
circle.Colour = colour.Multiply(1.4f).Darken(2.8f); circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
overlay.Colour = colour; overlay.Colour = colour;