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Mods -> SelectedMods
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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
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var working = CreateWorkingBeatmap(rulesetInfo);
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Beatmap.Value = working;
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Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
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Player?.Exit();
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Player = null;
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
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protected Bindable<RulesetInfo> Ruleset;
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protected Bindable<IReadOnlyList<Mod>> Mods;
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protected Bindable<IReadOnlyList<Mod>> SelectedMods;
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protected new OsuScreenDependencies Dependencies { get; private set; }
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@ -72,8 +72,8 @@ namespace osu.Game.Tests.Visual
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Ruleset = Dependencies.Ruleset;
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Ruleset.SetDefault();
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Mods = Dependencies.Mods;
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Mods.SetDefault();
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SelectedMods = Dependencies.Mods;
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SelectedMods.SetDefault();
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if (!UseOnlineAPI)
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{
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@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual
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{
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var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
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if (noFailMod != null)
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Mods.Value = new[] { noFailMod };
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SelectedMods.Value = new[] { noFailMod };
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}
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if (Autoplay)
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{
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var mod = ruleset.GetAutoplayMod();
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if (mod != null)
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Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
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SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
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}
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Player = CreatePlayer(ruleset);
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