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Mods -> SelectedMods
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new ScoreAccessiblePlayer();
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Array.Empty<Mod>();
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SelectedMods.Value = Array.Empty<Mod>();
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return new FailPlayer();
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Array.Empty<Mod>();
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SelectedMods.Value = Array.Empty<Mod>();
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return new FailPlayer();
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new RulesetExposingPlayer();
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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InputManager.Child = container = new TestPlayerLoaderContainer(
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestEarlyExit()
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{
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AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
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AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
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AddStep("exit loader", () => loader.Exit());
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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TestMod playerMod1 = null;
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TestMod playerMod2 = null;
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AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
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AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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