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Merge pull request #2377 from Joehuu/fix-rank-status
Fix qualified category on rank status
This commit is contained in:
Submodule osu-framework updated: 7e8788e601...f858902d16
@ -1,23 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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namespace osu.Game.Beatmaps
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{
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public enum RankStatus
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{
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Any = 7,
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[Description("Ranked & Approved")]
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RankedApproved = 0,
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Approved = 1,
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Loved = 8,
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Favourites = 2,
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[Description("Mod Requests")]
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ModRequests = 3,
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Pending = 4,
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Graveyard = 5,
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[Description("My Maps")]
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MyMaps = 6,
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}
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}
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@ -2,7 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using System.ComponentModel;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Direct;
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using osu.Game.Overlays.Direct;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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@ -13,21 +13,36 @@ namespace osu.Game.Online.API.Requests
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{
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{
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private readonly string query;
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private readonly string query;
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private readonly RulesetInfo ruleset;
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private readonly RulesetInfo ruleset;
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private readonly RankStatus rankStatus;
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private readonly BeatmapSearchCategory searchCategory;
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private readonly DirectSortCriteria sortCriteria;
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private readonly DirectSortCriteria sortCriteria;
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private readonly SortDirection direction;
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private readonly SortDirection direction;
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private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
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private string directionString => direction == SortDirection.Descending ? @"desc" : @"asc";
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public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, RankStatus rankStatus = RankStatus.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
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public SearchBeatmapSetsRequest(string query, RulesetInfo ruleset, BeatmapSearchCategory searchCategory = BeatmapSearchCategory.Any, DirectSortCriteria sortCriteria = DirectSortCriteria.Ranked, SortDirection direction = SortDirection.Descending)
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{
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{
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this.query = System.Uri.EscapeDataString(query);
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this.query = System.Uri.EscapeDataString(query);
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this.ruleset = ruleset;
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this.ruleset = ruleset;
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this.rankStatus = rankStatus;
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this.searchCategory = searchCategory;
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this.sortCriteria = sortCriteria;
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this.sortCriteria = sortCriteria;
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this.direction = direction;
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this.direction = direction;
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}
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}
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// ReSharper disable once ImpureMethodCallOnReadonlyValueField
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// ReSharper disable once ImpureMethodCallOnReadonlyValueField
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protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)rankStatus}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
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protected override string Target => $@"beatmapsets/search?q={query}&m={ruleset.ID ?? 0}&s={(int)searchCategory}&sort={sortCriteria.ToString().ToLower()}_{directionString}";
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}
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public enum BeatmapSearchCategory
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{
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Any = 7,
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[Description("Ranked & Approved")]
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RankedApproved = 0,
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Approved = 1,
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Loved = 8,
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Favourites = 2,
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Qualified = 3,
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Pending = 4,
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Graveyard = 5,
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[Description("My Maps")]
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MyMaps = 6,
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}
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}
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}
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}
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@ -7,15 +7,15 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.Direct
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namespace osu.Game.Overlays.Direct
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{
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{
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public class FilterControl : SearchableListFilterControl<DirectSortCriteria, RankStatus>
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public class FilterControl : SearchableListFilterControl<DirectSortCriteria, BeatmapSearchCategory>
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{
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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private FillFlowContainer<RulesetToggleButton> modeButtons;
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private FillFlowContainer<RulesetToggleButton> modeButtons;
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@ -22,7 +22,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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{
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{
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public class DirectOverlay : SearchableListOverlay<DirectTab, DirectSortCriteria, RankStatus>
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public class DirectOverlay : SearchableListOverlay<DirectTab, DirectSortCriteria, BeatmapSearchCategory>
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{
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{
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private const float panel_padding = 10f;
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private const float panel_padding = 10f;
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@ -40,7 +40,7 @@ namespace osu.Game.Overlays
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protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"3f5265");
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protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"3f5265");
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protected override SearchableListHeader<DirectTab> CreateHeader() => new Header();
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protected override SearchableListHeader<DirectTab> CreateHeader() => new Header();
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protected override SearchableListFilterControl<DirectSortCriteria, RankStatus> CreateFilterControl() => new FilterControl();
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protected override SearchableListFilterControl<DirectSortCriteria, BeatmapSearchCategory> CreateFilterControl() => new FilterControl();
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private IEnumerable<BeatmapSetInfo> beatmapSets;
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private IEnumerable<BeatmapSetInfo> beatmapSets;
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