mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
Apply NRT to many taiko classes
This commit is contained in:
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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public readonly Bindable<JudgementResult> LastResult;
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private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
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private TaikoMascotAnimation currentAnimation;
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private TaikoMascotAnimation? currentAnimation;
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private bool lastObjectHit = true;
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private bool kiaiMode;
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@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader(true)]
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private void load(GameplayState gameplayState)
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private void load(GameplayState? gameplayState)
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{
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InternalChildren = new[]
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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#nullable enable
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -30,10 +28,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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private double? secondHitTime;
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[CanBeNull]
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public DrawableHitObject JudgedObject;
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public DrawableHitObject? JudgedObject;
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private SkinnableDrawable skinnable;
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private SkinnableDrawable skinnable = null!;
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/// <summary>
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/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
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@ -63,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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skinnable.OnSkinChanged += runAnimation;
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}
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public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
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public void Apply(DrawableHitObject? drawableHitObject)
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{
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JudgedObject = drawableHitObject;
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secondHitTime = null;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Scoring;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -23,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly HitType hitType;
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private SkinnableDrawable skinnable;
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private SkinnableDrawable skinnable = null!;
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public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -120,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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{
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ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
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ISkin? skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
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if (skin == null) return;
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@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
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private static Texture? getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
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{
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var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public enum TaikoMascotAnimationState
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Taiko.Replays;
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