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Apply NRT to many taiko classes
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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public readonly Bindable<JudgementResult> LastResult;
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private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
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private TaikoMascotAnimation currentAnimation;
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private TaikoMascotAnimation? currentAnimation;
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private bool lastObjectHit = true;
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private bool kiaiMode;
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@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader(true)]
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private void load(GameplayState gameplayState)
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private void load(GameplayState? gameplayState)
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{
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InternalChildren = new[]
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{
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