mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into applydefaults-cancellation
This commit is contained in:
@ -257,7 +257,8 @@ namespace osu.Game.Rulesets.Edit
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{
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EditorBeatmap.Add(hitObject);
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adjustableClock.Seek(hitObject.GetEndTime());
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if (adjustableClock.CurrentTime < hitObject.StartTime)
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adjustableClock.Seek(hitObject.StartTime);
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}
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showGridFor(Enumerable.Empty<HitObject>());
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@ -11,10 +11,11 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Whether we should allow failing at the current point in time.
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/// </summary>
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bool AllowFail { get; }
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/// <returns>Whether the fail should be allowed to proceed. Return false to block.</returns>
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bool PerformFail();
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/// <summary>
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/// Whether we want to restart on fail. Only used if <see cref="AllowFail"/> is true.
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/// Whether we want to restart on fail. Only used if <see cref="PerformFail"/> returns true.
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/// </summary>
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bool RestartOnFail { get; }
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}
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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Mods
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public override string Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 1;
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public bool AllowFail => false;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// We never fail, 'yo.
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/// </summary>
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public bool AllowFail => false;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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@ -48,17 +48,14 @@ namespace osu.Game.Rulesets.Mods
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retries = Retries.Value;
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}
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public bool AllowFail
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public bool PerformFail()
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{
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get
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{
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if (retries == 0) return true;
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if (retries == 0) return true;
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health.Value = health.MaxValue;
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retries--;
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health.Value = health.MaxValue;
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retries--;
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return false;
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}
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return false;
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}
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public bool RestartOnFail => false;
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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Mods
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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public bool AllowFail => true;
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public bool PerformFail() => true;
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public bool RestartOnFail => true;
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Utils;
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@ -46,6 +47,16 @@ namespace osu.Game.Rulesets.Objects
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for (double t = currentTimingPoint.Time; Precision.DefinitelyBigger(endTime, t); t += barLength, currentBeat++)
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{
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var roundedTime = Math.Round(t, MidpointRounding.AwayFromZero);
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// in the case of some bar lengths, rounding errors can cause t to be slightly less than
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// the expected whole number value due to floating point inaccuracies.
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// if this is the case, apply rounding.
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if (Precision.AlmostEquals(t, roundedTime))
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{
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t = roundedTime;
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}
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BarLines.Add(new TBarLine
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{
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StartTime = t,
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@ -11,13 +11,13 @@ using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Threading;
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using osu.Framework.Audio;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Objects.Drawables
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected SkinnableSound Samples { get; private set; }
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protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
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@ -96,8 +96,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </remarks>
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protected virtual float SamplePlaybackPosition => 0.5f;
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private readonly BindableDouble balanceAdjust = new BindableDouble();
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private BindableList<HitSampleInfo> samplesBindable;
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private Bindable<double> startTimeBindable;
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private Bindable<bool> userPositionalHitSounds;
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@ -173,7 +171,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
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Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
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AddInternal(Samples);
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}
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@ -352,6 +349,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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}
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[Resolved(canBeNull: true)]
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private GameplayClock gameplayClock { get; set; }
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/// <summary>
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/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
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/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
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@ -360,8 +360,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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const float balance_adjust_amount = 0.4f;
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balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
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Samples?.Play();
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if (Samples != null && gameplayClock?.IsSeeking != true)
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{
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Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
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Samples.Play();
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}
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}
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protected override void Update()
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@ -29,14 +29,16 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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internal bool FrameStablePlayback = true;
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[Cached]
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public GameplayClock GameplayClock { get; }
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public GameplayClock GameplayClock => stabilityGameplayClock;
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[Cached(typeof(GameplayClock))]
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private readonly StabilityGameplayClock stabilityGameplayClock;
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public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
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{
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RelativeSizeAxes = Axes.Both;
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GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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stabilityGameplayClock = new StabilityGameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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this.gameplayStartTime = gameplayStartTime;
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}
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@ -57,7 +59,7 @@ namespace osu.Game.Rulesets.UI
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{
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if (clock != null)
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{
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parentGameplayClock = clock;
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stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
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GameplayClock.IsPaused.BindTo(clock.IsPaused);
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}
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}
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@ -187,5 +189,17 @@ namespace osu.Game.Rulesets.UI
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}
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public ReplayInputHandler ReplayInputHandler { get; set; }
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private class StabilityGameplayClock : GameplayClock
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{
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public IFrameBasedClock ParentGameplayClock;
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public StabilityGameplayClock(FramedClock underlyingClock)
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: base(underlyingClock)
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{
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}
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public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200;
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}
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}
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}
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@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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public double GetDisplayStartTime(double originTime, float offset, double timeRange, float scrollLength)
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{
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double adjustedTime = TimeAt(-offset, originTime, timeRange, scrollLength);
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return adjustedTime - timeRange - 1000;
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return TimeAt(-(scrollLength + offset), originTime, timeRange, scrollLength);
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}
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public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
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