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Merge branch 'master' into no-more-difficulty-control-points-info
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Objects
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/// <param name="controlPointInfo">The control points.</param>
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/// <param name="difficulty">The difficulty settings to use.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty, CancellationToken cancellationToken = default)
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public void ApplyDefaults(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty, CancellationToken cancellationToken = default)
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{
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var legacyInfo = controlPointInfo as LegacyControlPointInfo;
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Objects
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DefaultsApplied?.Invoke(this);
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}
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
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{
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Kiai = controlPointInfo.EffectPointAt(StartTime + control_point_leniency).KiaiMode;
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