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changed function names to be consistent
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double skillMultiplier => 26.25;
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private double skillMultiplier => 26.25;
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private double strainDecayBase => 0.15;
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private double strainDecayBase => 0.15;
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private double aimStrainOf(DifficultyHitObject current)
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private double strainValueOf(DifficultyHitObject current)
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{
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{
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if (current.BaseObject is Spinner)
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if (current.BaseObject is Spinner)
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return 0;
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return 0;
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@ -69,10 +69,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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protected override double StrainValueAt(DifficultyHitObject current)
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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{
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double aimStrain = aimStrainOf(current);
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += aimStrain * skillMultiplier;
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currentStrain += strainValueOf(current) * skillMultiplier;
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return currentStrain;
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return currentStrain;
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}
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}
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@ -70,10 +70,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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protected override double StrainValueAt(DifficultyHitObject current)
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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{
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double flashlightStrain = strainValueOf(current);
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += flashlightStrain * skillMultiplier;
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currentStrain += strainValueOf(current) * skillMultiplier;
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return currentStrain;
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return currentStrain;
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}
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}
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