diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs index 7976cbbbc1..8ebfaaea38 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs @@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public override Vector2 OriginPosition => new Vector2(DrawHeight / 2); + protected override bool PlaysSamples => false; + protected readonly Vector2 BaseSize; protected readonly TaikoPiece MainPiece; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 941cedca3f..12f4fc4f31 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Objects.Drawables private readonly List judgements = new List(); public IReadOnlyList Judgements => judgements; + // Override in inheriting classes to prevent from playing samples on hit + protected virtual bool PlaysSamples => true; + protected List Samples = new List(); public readonly Bindable State = new Bindable(); @@ -92,7 +95,7 @@ namespace osu.Game.Rulesets.Objects.Drawables { UpdateState(state); - if (State == ArmedState.Hit) + if (State == ArmedState.Hit && PlaysSamples) PlaySamples(); };