mirror of
https://github.com/osukey/osukey.git
synced 2025-05-09 23:57:18 +09:00
Merge pull request #17570 from peppy/fix-settings-textbox-focus
Focus focus not being transferred correctly to parent settings panel on exiting nested panel
This commit is contained in:
commit
bc4d6a3ace
@ -1,16 +1,21 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Settings.Sections;
|
||||||
|
using osu.Game.Overlays.Settings.Sections.Input;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Settings
|
namespace osu.Game.Tests.Visual.Settings
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneSettingsPanel : OsuTestScene
|
public class TestSceneSettingsPanel : OsuManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
private SettingsPanel settings;
|
private SettingsPanel settings;
|
||||||
private DialogOverlay dialogOverlay;
|
private DialogOverlay dialogOverlay;
|
||||||
@ -33,7 +38,55 @@ namespace osu.Game.Tests.Visual.Settings
|
|||||||
public void ToggleVisibility()
|
public void ToggleVisibility()
|
||||||
{
|
{
|
||||||
AddWaitStep("wait some", 5);
|
AddWaitStep("wait some", 5);
|
||||||
AddToggleStep("toggle editor visibility", visible => settings.ToggleVisibility());
|
AddToggleStep("toggle visibility", visible => settings.ToggleVisibility());
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTextboxFocusAfterNestedPanelBackButton()
|
||||||
|
{
|
||||||
|
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
|
||||||
|
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
|
|
||||||
|
AddStep("open key binding subpanel", () =>
|
||||||
|
{
|
||||||
|
settings.SectionsContainer
|
||||||
|
.ChildrenOfType<InputSection>().FirstOrDefault()?
|
||||||
|
.ChildrenOfType<OsuButton>().FirstOrDefault()?
|
||||||
|
.TriggerClick();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("binding panel textbox focused", () => settings
|
||||||
|
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||||
|
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
|
|
||||||
|
AddStep("Press back", () => settings
|
||||||
|
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||||
|
.ChildrenOfType<SettingsSubPanel.BackButton>().FirstOrDefault()?.TriggerClick());
|
||||||
|
|
||||||
|
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTextboxFocusAfterNestedPanelEscape()
|
||||||
|
{
|
||||||
|
AddUntilStep("sections loaded", () => settings.SectionsContainer.Children.Count > 0);
|
||||||
|
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
|
|
||||||
|
AddStep("open key binding subpanel", () =>
|
||||||
|
{
|
||||||
|
settings.SectionsContainer
|
||||||
|
.ChildrenOfType<InputSection>().FirstOrDefault()?
|
||||||
|
.ChildrenOfType<OsuButton>().FirstOrDefault()?
|
||||||
|
.TriggerClick();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("binding panel textbox focused", () => settings
|
||||||
|
.ChildrenOfType<KeyBindingPanel>().FirstOrDefault()?
|
||||||
|
.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
|
|
||||||
|
AddStep("Escape", () => InputManager.Key(Key.Escape));
|
||||||
|
|
||||||
|
AddUntilStep("top-level textbox focused", () => settings.SectionsContainer.ChildrenOfType<FocusedTextBox>().FirstOrDefault()?.HasFocus == true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (!allowImmediateFocus)
|
if (!allowImmediateFocus)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this), false);
|
Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
public new void KillFocus() => base.KillFocus();
|
public new void KillFocus() => base.KillFocus();
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
protected override bool DimMainContent => false; // dimming is handled by main overlay
|
protected override bool DimMainContent => false; // dimming is handled by main overlay
|
||||||
|
|
||||||
private class BackButton : SidebarButton
|
public class BackButton : SidebarButton
|
||||||
{
|
{
|
||||||
private Container content;
|
private Container content;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user