Applyable -> Applicable.

This commit is contained in:
smoogipooo
2017-03-14 12:32:31 +09:00
parent 2756d5f09f
commit bc5912eab5
4 changed files with 4 additions and 4 deletions

View File

@ -11,7 +11,7 @@ namespace osu.Game.Modes.Mods
/// An interface for mods that are applied to a HitRenderer.
/// </summary>
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
public interface IApplyableMod<TObject>
public interface IApplicableMod<TObject>
where TObject : HitObject
{
/// <summary>

View File

@ -149,7 +149,7 @@ namespace osu.Game.Modes.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
public abstract class ModAutoplay<T> : ModAutoplay, IApplyableMod<T>
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);

View File

@ -104,7 +104,7 @@ namespace osu.Game.Modes.UI
foreach (var mod in mods)
{
var applyable = mod as IApplyableMod<TObject>;
var applyable = mod as IApplicableMod<TObject>;
applyable?.Apply(this);
}