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Applyable -> Applicable.
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@ -149,7 +149,7 @@ namespace osu.Game.Modes.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
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}
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public abstract class ModAutoplay<T> : ModAutoplay, IApplyableMod<T>
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
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where T : HitObject
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{
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protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
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