Initial support code for beatmap loading

This commit is contained in:
Drew DeVault
2016-10-04 16:29:08 -04:00
parent 768c3bc31e
commit bc69aa1455
11 changed files with 274 additions and 6 deletions

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@ -0,0 +1,51 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Beatmaps;
namespace osu.Desktop.Beatmaps.IO
{
/// <summary>
/// Reads an extracted legacy beatmap from disk.
/// </summary>
public class LegacyFilesystemReader : ArchiveReader
{
static LegacyFilesystemReader()
{
AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
}
private string BasePath { get; set; }
private Beatmap FirstMap { get; set; }
public LegacyFilesystemReader(string path)
{
BasePath = path;
var maps = ReadBeatmaps();
if (maps.Length == 0)
throw new FileNotFoundException("This directory contains no beatmaps");
using (var stream = new StreamReader(ReadFile(maps[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
FirstMap = decoder.Decode(stream);
}
}
public override string[] ReadBeatmaps()
{
return Directory.GetFiles(BasePath, "*.osu").Select(f => Path.GetFileName(f)).ToArray();
}
public override Stream ReadFile(string name)
{
return File.OpenRead(Path.Combine(BasePath, name));
}
public override Metadata ReadMetadata()
{
return FirstMap.Metadata;
}
}

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@ -135,8 +135,13 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Beatmaps\IO\LegacyFilesystemReader.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<Folder Include="Beatmaps\" />
<Folder Include="Beatmaps\IO\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.