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Update with framework bindable changes
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@ -41,9 +41,9 @@ namespace osu.Game.Graphics.UserInterface
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},
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};
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Current.ValueChanged += newValue =>
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Current.ValueChanged += e =>
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{
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if (newValue)
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if (e.NewValue)
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fill.FadeIn(200, Easing.OutQuint);
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else
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fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
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