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Update with framework bindable changes
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@ -138,9 +138,9 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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};
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Beatmap.ValueChanged += b =>
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Beatmap.ValueChanged += e =>
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{
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showBeatmap(b);
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showBeatmap(e.NewValue);
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updateDifficultyButtons();
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};
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}
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