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Update with framework bindable changes
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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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};
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Action = () => playButton.Click();
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Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
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Playing.ValueChanged += e => progress.FadeTo(e.NewValue ? 1 : 0, 100);
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}
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[BackgroundDependencyLoader]
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