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Update with framework bindable changes
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@ -24,10 +24,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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Beatmap.ValueChanged += b =>
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Beatmap.ValueChanged += e =>
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{
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updateRelativeChildSize();
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LoadBeatmap(b);
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LoadBeatmap(e.NewValue);
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};
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}
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