Update with framework bindable changes

This commit is contained in:
smoogipoo
2019-02-21 18:56:34 +09:00
parent d637b184e4
commit bca347427f
195 changed files with 567 additions and 555 deletions

View File

@ -52,7 +52,7 @@ namespace osu.Game.Screens.Menu
BeatmapSetInfo setInfo = null;
if (!menuMusic)
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
@ -93,13 +93,13 @@ namespace osu.Game.Screens.Menu
{
Beatmap.Value = introBeatmap;
if (menuVoice)
if (menuVoice.Value)
welcome.Play();
Scheduler.AddDelayed(delegate
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
if (menuMusic)
if (menuMusic.Value)
track.Start();
LoadComponentAsync(mainMenu = new MainMenu());
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu
double fadeOutTime = EXIT_DELAY;
//we also handle the exit transition.
if (menuVoice)
if (menuVoice.Value)
seeya.Play();
else
fadeOutTime = 500;