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Update with framework bindable changes
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@ -25,7 +25,7 @@ namespace osu.Game.Screens.Multi.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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CurrentItem.BindValueChanged(v => updateText(), true);
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CurrentItem.BindValueChanged(e => updateText(), true);
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}
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private float textSize = OsuSpriteText.FONT_SIZE;
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