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Update with framework bindable changes
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@ -23,9 +23,9 @@ namespace osu.Game.Screens.Multi.Match.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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roomId.BindValueChanged(id =>
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roomId.BindValueChanged(e =>
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{
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if (id == null)
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if (e.NewValue == null)
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return;
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Scores = null;
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