Update with framework bindable changes

This commit is contained in:
smoogipoo
2019-02-21 18:56:34 +09:00
parent d637b184e4
commit bca347427f
195 changed files with 567 additions and 555 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Screens.Select
/// </summary>
public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap;
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected);
private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected);
/// <summary>
/// The currently selected beatmap set.
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += v => RightMouseScrollbar = v;
RightClickScrollingEnabled.ValueChanged += e => RightMouseScrollbar = e.NewValue;
RightClickScrollingEnabled.TriggerChange();
}
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Select
foreach (CarouselBeatmapSet set in beatmapSets)
{
if (!bypassFilters && set.Filtered)
if (!bypassFilters && set.Filtered.Value)
continue;
var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
@ -205,9 +205,9 @@ namespace osu.Game.Screens.Select
// The beatmap that needs to be selected doesn't exist in this set
continue;
if (!bypassFilters && item.Filtered)
if (!bypassFilters && item.Filtered.Value)
// The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered);
item = set.Beatmaps.FirstOrDefault(b => !b.Filtered.Value);
if (item != null)
{
@ -226,7 +226,7 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
var visibleItems = Items.Where(s => !s.Item.Filtered).ToList();
var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList();
if (!visibleItems.Any())
return;
@ -248,7 +248,7 @@ namespace osu.Game.Screens.Select
{
var item = visibleItems[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue;
if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue;
switch (item)
{
@ -260,7 +260,7 @@ namespace osu.Game.Screens.Select
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered));
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value));
return;
}
}
@ -272,7 +272,7 @@ namespace osu.Game.Screens.Select
/// <returns>True if a selection could be made, else False.</returns>
public bool SelectNextRandom()
{
var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList();
var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
if (!visibleSets.Any())
return false;
@ -288,7 +288,7 @@ namespace osu.Game.Screens.Select
CarouselBeatmapSet set;
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation)
{
var notYetVisitedSets = visibleSets.Except(previouslyVisitedRandomSets).ToList();
if (!notYetVisitedSets.Any())
@ -303,7 +303,7 @@ namespace osu.Game.Screens.Select
else
set = visibleSets.ElementAt(RNG.Next(visibleSets.Count));
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered).ToList();
var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList();
select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]);
return true;
}
@ -314,9 +314,9 @@ namespace osu.Game.Screens.Select
{
var beatmap = randomSelectedBeatmaps.Pop();
if (!beatmap.Filtered)
if (!beatmap.Filtered.Value)
{
if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation)
if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation)
previouslyVisitedRandomSets.Remove(selectedBeatmapSet);
select(beatmap);
break;
@ -509,9 +509,9 @@ namespace osu.Game.Screens.Select
foreach (var c in set.Beatmaps)
{
c.State.ValueChanged += v =>
c.State.ValueChanged += e =>
{
if (v == CarouselItemState.Selected)
if (e.NewValue == CarouselItemState.Selected)
{
selectedBeatmapSet = set;
SelectionChanged?.Invoke(c.Beatmap);
@ -549,7 +549,7 @@ namespace osu.Game.Screens.Select
case DrawableCarouselBeatmapSet set:
lastSet = set;
set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo);
set.MoveToY(currentY, 750, Easing.OutExpo);
break;
case DrawableCarouselBeatmap beatmap:
@ -559,7 +559,7 @@ namespace osu.Game.Screens.Select
void performMove(float y, float? startY = null)
{
if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value));
beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo);
beatmap.MoveToY(y, 750, Easing.OutExpo);
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select
private void invokeOnFilter()
{
OnFilter?.Invoke(tabs.Current, modsCheckbox.Current);
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
}
[BackgroundDependencyLoader]
@ -69,8 +69,8 @@ namespace osu.Game.Screens.Select
},
};
tabs.Current.ValueChanged += item => invokeOnFilter();
modsCheckbox.Current.ValueChanged += item => invokeOnFilter();
tabs.Current.ValueChanged += e => invokeOnFilter();
modsCheckbox.Current.ValueChanged += e => invokeOnFilter();
}
}

View File

@ -266,8 +266,8 @@ namespace osu.Game.Screens.Select
}
};
titleBinding.BindValueChanged(value => setMetadata(metadata.Source));
artistBinding.BindValueChanged(value => setMetadata(metadata.Source), true);
titleBinding.BindValueChanged(e => setMetadata(metadata.Source));
artistBinding.BindValueChanged(e => setMetadata(metadata.Source), true);
// no difficulty means it can't have a status to show
if (beatmapInfo.Version == null)

View File

@ -50,7 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
Filtered.Value = InternalChildren.All(i => i.Filtered);
Filtered.Value = InternalChildren.All(i => i.Filtered.Value);
}
public override string ToString() => BeatmapSet.ToString();

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
i.State.ValueChanged += e => ChildItemStateChanged(i, e.NewValue);
i.ChildID = ++currentChildID;
InternalChildren.Add(i);
}
@ -58,9 +58,9 @@ namespace osu.Game.Screens.Select.Carousel
{
if (items != null) InternalChildren = items;
State.ValueChanged += v =>
State.ValueChanged += e =>
{
switch (v)
switch (e.NewValue)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select.Carousel
case CarouselItemState.Selected:
InternalChildren.ForEach(c =>
{
if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected;
});
break;
}

View File

@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += v =>
State.ValueChanged += e =>
{
if (v == CarouselItemState.Selected)
if (e.NewValue == CarouselItemState.Selected)
attemptSelection();
};
}
@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select.Carousel
if (filteringChildren) return;
// we only perform eager selection if we are a currently selected group.
if (State != CarouselItemState.Selected) return;
if (State.Value != CarouselItemState.Selected) return;
// we only perform eager selection if none of our children are in a selected state already.
if (Children.Any(i => i.State == CarouselItemState.Selected)) return;
if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return;
PerformSelection();
}
@ -92,8 +92,8 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void PerformSelection()
{
CarouselItem nextToSelect =
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered);
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <summary>
/// This item is not in a hidden state.
/// </summary>
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value;
public virtual List<DrawableCarouselItem> Drawables
{
@ -37,9 +37,9 @@ namespace osu.Game.Screens.Select.Carousel
{
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += v =>
Filtered.ValueChanged += e =>
{
if (v && State == CarouselItemState.Selected)
if (e.NewValue && State.Value == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
}

View File

@ -157,7 +157,7 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
if (Item.State == CarouselItemState.Selected)
if (Item.State.Value == CarouselItemState.Selected)
startRequested?.Invoke(beatmap);
return base.OnClick(e);

View File

@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select.Carousel
{
List<MenuItem> items = new List<MenuItem>();
if (Item.State == CarouselItemState.NotSelected)
if (Item.State.Value == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.OnlineBeatmapSetID != null)
@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel
: base(item.Beatmap)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100));
filtered.ValueChanged += e => Schedule(() => this.FadeTo(e.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
}
}

View File

@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select
Group = group,
Sort = sort,
SearchText = searchTextBox.Text,
AllowConvertedBeatmaps = showConverted,
AllowConvertedBeatmaps = showConverted.Value,
Ruleset = ruleset.Value
};
@ -146,12 +146,12 @@ namespace osu.Game.Screens.Select
}
};
searchTextBox.Current.ValueChanged += t => FilterChanged?.Invoke(CreateCriteria());
searchTextBox.Current.ValueChanged += e => FilterChanged?.Invoke(CreateCriteria());
groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.Current.ValueChanged += val => Group = val;
sortTabs.Current.ValueChanged += val => Sort = val;
groupTabs.Current.ValueChanged += e => Group = e.NewValue;
sortTabs.Current.ValueChanged += e => Sort = e.NewValue;
}
public void Deactivate()
@ -178,7 +178,7 @@ namespace osu.Game.Screens.Select
sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += val => updateCriteria();
showConverted.ValueChanged += e => updateCriteria();
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(_ => updateCriteria(), true);

View File

@ -326,16 +326,16 @@ namespace osu.Game.Screens.Select
private ScheduledDelegate selectionChangedDebounce;
private void workingBeatmapChanged(WorkingBeatmap beatmap)
private void workingBeatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
{
if (beatmap is DummyWorkingBeatmap) return;
if (e.NewValue is DummyWorkingBeatmap) return;
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != decoupledRuleset.Value)
if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value)
{
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
}
}
@ -598,9 +598,9 @@ namespace osu.Game.Screens.Select
{
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
Ruleset.ValueChanged += updateSelectedRuleset;
Ruleset.ValueChanged += e => updateSelectedRuleset(e.NewValue);
decoupledRuleset.ValueChanged += r => Ruleset.Value = r;
decoupledRuleset.ValueChanged += e => Ruleset.Value = e.NewValue;
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);