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Update with framework bindable changes
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
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PositionBindable.BindValueChanged(_ => updatePosition(), true);
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StackHeightBindable.BindValueChanged(_ => updatePosition());
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ScaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v), true);
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ScaleBindable.BindValueChanged(e => ring.Scale = new Vector2(e.NewValue), true);
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}
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private void updatePosition() => Position = spinner.Position;
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