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Update with framework bindable changes
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
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scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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scaleBindable.BindValueChanged(e =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(v => Position = v);
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positionBindable.BindValueChanged(e => Position = e.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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var spanProgress = slider.ProgressAt(completionProgress);
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double start = 0;
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double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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if (span >= slider.SpanCount() - 1)
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{
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if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
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{
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start = 0;
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end = SnakingOut ? spanProgress : 1;
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end = SnakingOut.Value ? spanProgress : 1;
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}
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else
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{
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start = SnakingOut ? spanProgress : 0;
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start = SnakingOut.Value ? spanProgress : 0;
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}
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}
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