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Update with framework bindable changes
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@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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var spanProgress = slider.ProgressAt(completionProgress);
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double start = 0;
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double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
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if (span >= slider.SpanCount() - 1)
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{
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if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
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{
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start = 0;
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end = SnakingOut ? spanProgress : 1;
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end = SnakingOut.Value ? spanProgress : 1;
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}
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else
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{
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start = SnakingOut ? spanProgress : 0;
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start = SnakingOut.Value ? spanProgress : 0;
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}
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}
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