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https://github.com/osukey/osukey.git
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Update with framework bindable changes
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual
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AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
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AddStep("Hide overlay", () => failOverlay.Hide());
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
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}
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private void press(Key key)
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -132,11 +132,11 @@ namespace osu.Game.Tests.Visual
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddStep("Hide overlay", () => failOverlay.Hide());
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}
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@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
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AddStep("Hide overlay", () => failOverlay.Hide());
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}
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@ -169,8 +169,8 @@ namespace osu.Game.Tests.Visual
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
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AddAssert("Second button selected", () => secondButton.Selected);
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AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
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AddAssert("Second button selected", () => secondButton.Selected.Value);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -190,8 +190,8 @@ namespace osu.Game.Tests.Visual
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Second button not selected", () => !secondButton.Selected);
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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AddAssert("Second button not selected", () => !secondButton.Selected.Value);
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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