Update with framework bindable changes

This commit is contained in:
smoogipoo
2019-02-21 18:56:34 +09:00
parent d637b184e4
commit bca347427f
195 changed files with 567 additions and 555 deletions

View File

@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
AddStep("Hide overlay", () => failOverlay.Hide());
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
}
private void press(Key key)
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -132,11 +132,11 @@ namespace osu.Game.Tests.Visual
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Up arrow", () => press(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Hide overlay", () => failOverlay.Hide());
}
@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Down arrow", () => press(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => failOverlay.Hide());
}
@ -169,8 +169,8 @@ namespace osu.Game.Tests.Visual
AddStep("Down arrow", () => press(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
AddAssert("Second button selected", () => secondButton.Selected);
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
AddAssert("Second button selected", () => secondButton.Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -190,8 +190,8 @@ namespace osu.Game.Tests.Visual
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Up arrow", () => press(Key.Up));
AddAssert("Second button not selected", () => !secondButton.Selected);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
AddAssert("Second button not selected", () => !secondButton.Selected.Value);
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
AddStep("Hide overlay", () => pauseOverlay.Hide());
}