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Update with framework bindable changes
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@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual
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AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
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AddAssert("empty mods", () => !selectedMods.Value.Any());
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void onModChange(IEnumerable<Mod> mods) => modChangeIndex = actionIndex++;
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void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
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void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
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void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
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}
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[Test]
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