mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Merge branch 'master' into editor-wheel-movement
This commit is contained in:
@ -9,6 +9,7 @@ using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.IO.Serialization;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO.Serialization.Converters;
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namespace osu.Game.Beatmaps
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@ -16,14 +17,14 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// A Beatmap containing converted HitObjects.
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/// </summary>
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public class Beatmap<T> : IJsonSerializable
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public class Beatmap<T> : IJsonSerializable, IHasComboColours
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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public List<Color4> ComboColors = new List<Color4>
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public List<Color4> ComboColours { get; set; } = new List<Color4>
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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@ -55,7 +56,7 @@ namespace osu.Game.Beatmaps
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BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
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ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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ComboColours = original?.ComboColours ?? ComboColours;
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HitObjects = original?.HitObjects ?? HitObjects;
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if (original == null && Metadata == null)
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|
@ -50,9 +50,14 @@ namespace osu.Game.Beatmaps
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protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
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{
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var beatmap = CreateBeatmap();
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// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
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// right now this isn't easily possible due to generic entanglement.
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beatmap.BeatmapInfo = original.BeatmapInfo;
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beatmap.ControlPointInfo = original.ControlPointInfo;
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beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
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beatmap.Breaks = original.Breaks;
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beatmap.ComboColours = original.ComboColours;
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return beatmap;
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}
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|
13
osu.Game/Beatmaps/Formats/IHasComboColours.cs
Normal file
13
osu.Game/Beatmaps/Formats/IHasComboColours.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using System.Collections.Generic;
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using OpenTK.Graphics;
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|
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namespace osu.Game.Beatmaps.Formats
|
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{
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public interface IHasComboColours
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{
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List<Color4> ComboColours { get; set; }
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}
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}
|
13
osu.Game/Beatmaps/Formats/IHasCustomColours.cs
Normal file
13
osu.Game/Beatmaps/Formats/IHasCustomColours.cs
Normal file
@ -0,0 +1,13 @@
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||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
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|
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namespace osu.Game.Beatmaps.Formats
|
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{
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public interface IHasCustomColours
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{
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Dictionary<string, Color4> CustomColours { get; set; }
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}
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}
|
@ -5,7 +5,6 @@ using System;
|
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using System.Globalization;
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using System.IO;
|
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using System.Linq;
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using OpenTK.Graphics;
|
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using osu.Game.Beatmaps.Timing;
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||||
using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Beatmaps.ControlPoints;
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@ -19,7 +18,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
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private Beatmap beatmap;
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private bool hasCustomColours;
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||||
private ConvertHitObjectParser parser;
|
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|
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private LegacySampleBank defaultSampleBank;
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@ -72,29 +70,28 @@ namespace osu.Game.Beatmaps.Formats
|
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{
|
||||
case Section.General:
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||||
handleGeneral(line);
|
||||
break;
|
||||
return;
|
||||
case Section.Editor:
|
||||
handleEditor(line);
|
||||
break;
|
||||
return;
|
||||
case Section.Metadata:
|
||||
handleMetadata(line);
|
||||
break;
|
||||
return;
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(line);
|
||||
break;
|
||||
return;
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
break;
|
||||
return;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoints(line);
|
||||
break;
|
||||
case Section.Colours:
|
||||
handleColours(line);
|
||||
break;
|
||||
return;
|
||||
case Section.HitObjects:
|
||||
handleHitObjects(line);
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
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base.ParseLine(beatmap, section, line);
|
||||
}
|
||||
|
||||
private void handleGeneral(string line)
|
||||
@ -364,38 +361,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void handleColours(string line)
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{
|
||||
var pair = SplitKeyVal(line, ':');
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
byte r, g, b;
|
||||
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
if (!hasCustomColours)
|
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{
|
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beatmap.ComboColors.Clear();
|
||||
hasCustomColours = true;
|
||||
}
|
||||
|
||||
// Note: the combo index specified in the beatmap is discarded
|
||||
if (pair.Key.StartsWith(@"Combo"))
|
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{
|
||||
beatmap.ComboColors.Add(new Color4
|
||||
{
|
||||
R = r / 255f,
|
||||
G = g / 255f,
|
||||
B = b / 255f,
|
||||
A = 1f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void handleHitObjects(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -40,7 +41,53 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
|
||||
|
||||
protected abstract void ParseLine(T output, Section section, string line);
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
switch (section)
|
||||
{
|
||||
case Section.Colours:
|
||||
handleColours(output, line);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private bool hasComboColours;
|
||||
|
||||
private void handleColours(T output, string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line, ':');
|
||||
|
||||
bool isCombo = pair.Key.StartsWith(@"Combo");
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
|
||||
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
Color4 colour = new Color4(r, g, b, 255);
|
||||
|
||||
if (isCombo)
|
||||
{
|
||||
if (!(output is IHasComboColours tHasComboColours)) return;
|
||||
|
||||
if (!hasComboColours)
|
||||
{
|
||||
// remove default colours.
|
||||
tHasComboColours.ComboColours.Clear();
|
||||
hasComboColours = true;
|
||||
}
|
||||
|
||||
tHasComboColours.ComboColours.Add(colour);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(output is IHasCustomColours tHasCustomColours)) return;
|
||||
tHasCustomColours.CustomColours[pair.Key] = colour;
|
||||
}
|
||||
}
|
||||
|
||||
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator)
|
||||
{
|
||||
@ -65,6 +112,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
Colours,
|
||||
HitObjects,
|
||||
Variables,
|
||||
Fonts
|
||||
}
|
||||
|
||||
internal enum LegacySampleBank
|
||||
|
@ -46,11 +46,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
break;
|
||||
return;
|
||||
case Section.Variables:
|
||||
handleVariables(line);
|
||||
break;
|
||||
return;
|
||||
}
|
||||
|
||||
base.ParseLine(storyboard, section, line);
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
|
@ -8,15 +8,17 @@ using System.Diagnostics;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public class APIAccess : IAPIProvider
|
||||
public class APIAccess : Component, IAPIProvider
|
||||
{
|
||||
private readonly OsuConfigManager config;
|
||||
private readonly OAuth authentication;
|
||||
|
||||
public string Endpoint = @"https://osu.ppy.sh";
|
||||
@ -25,13 +27,12 @@ namespace osu.Game.Online.API
|
||||
|
||||
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
|
||||
|
||||
public Scheduler Scheduler = new Scheduler();
|
||||
/// <summary>
|
||||
/// The username/email provided by the user when initiating a login.
|
||||
/// </summary>
|
||||
public string ProvidedUsername { get; private set; }
|
||||
|
||||
public string Username;
|
||||
|
||||
//private SecurePassword password;
|
||||
|
||||
public string Password;
|
||||
private string password;
|
||||
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
|
||||
|
||||
@ -41,24 +42,31 @@ namespace osu.Game.Online.API
|
||||
set { authentication.Token = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value); }
|
||||
}
|
||||
|
||||
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(Username) && !string.IsNullOrEmpty(Password);
|
||||
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
|
||||
|
||||
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (should dispose of this or at very least keep a reference).
|
||||
private readonly Thread thread;
|
||||
|
||||
private readonly Logger log;
|
||||
|
||||
public APIAccess()
|
||||
public APIAccess(OsuConfigManager config)
|
||||
{
|
||||
this.config = config;
|
||||
|
||||
authentication = new OAuth(client_id, client_secret, Endpoint);
|
||||
log = Logger.GetLogger(LoggingTarget.Network);
|
||||
|
||||
ProvidedUsername = config.Get<string>(OsuSetting.Username);
|
||||
Token = config.Get<string>(OsuSetting.Token);
|
||||
|
||||
thread = new Thread(run) { IsBackground = true };
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||
|
||||
internal void Schedule(Action action) => base.Schedule(action);
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
Scheduler.Add(delegate
|
||||
@ -111,12 +119,15 @@ namespace osu.Game.Online.API
|
||||
|
||||
State = APIState.Connecting;
|
||||
|
||||
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
|
||||
// save the username at this point, if the user requested for it to be.
|
||||
config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
|
||||
|
||||
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
|
||||
{
|
||||
//todo: this fails even on network-related issues. we should probably handle those differently.
|
||||
//NotificationOverlay.ShowMessage("Login failed!");
|
||||
log.Add(@"Login failed!");
|
||||
Password = null;
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
continue;
|
||||
}
|
||||
@ -173,8 +184,8 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
Debug.Assert(State == APIState.Offline);
|
||||
|
||||
Username = username;
|
||||
Password = password;
|
||||
ProvidedUsername = username;
|
||||
this.password = password;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -283,8 +294,8 @@ namespace osu.Game.Online.API
|
||||
public void Logout(bool clearUsername = true)
|
||||
{
|
||||
flushQueue();
|
||||
if (clearUsername) Username = null;
|
||||
Password = null;
|
||||
if (clearUsername) ProvidedUsername = null;
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
LocalUser.Value = createGuestUser();
|
||||
}
|
||||
@ -295,9 +306,12 @@ namespace osu.Game.Online.API
|
||||
Id = 1,
|
||||
};
|
||||
|
||||
public void Update()
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Scheduler.Update();
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? Token : string.Empty);
|
||||
config.Save();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.API
|
||||
return request;
|
||||
}
|
||||
|
||||
private void request_Progress(long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
|
||||
private void request_Progress(long current, long total) => API.Schedule(() => Progress?.Invoke(current, total));
|
||||
|
||||
protected APIDownloadRequest()
|
||||
{
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Online.API
|
||||
if (checkAndProcessFailure())
|
||||
return;
|
||||
|
||||
api.Scheduler.Add(delegate { Success?.Invoke(); });
|
||||
api.Schedule(delegate { Success?.Invoke(); });
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
if (API == null || pendingFailure == null) return cancelled;
|
||||
|
||||
API.Scheduler.Add(pendingFailure);
|
||||
API.Schedule(pendingFailure);
|
||||
pendingFailure = null;
|
||||
return true;
|
||||
}
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public interface IAPIProvider : IUpdateable
|
||||
public interface IAPIProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// The local user.
|
||||
|
@ -34,7 +34,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class OsuGameBase : Framework.Game, IOnlineComponent, ICanAcceptFiles
|
||||
public class OsuGameBase : Framework.Game, ICanAcceptFiles
|
||||
{
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
||||
@ -56,8 +56,6 @@ namespace osu.Game
|
||||
|
||||
protected override string MainResourceFile => @"osu.Game.Resources.dll";
|
||||
|
||||
public APIAccess API;
|
||||
|
||||
private Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -108,16 +106,14 @@ namespace osu.Game
|
||||
|
||||
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
|
||||
|
||||
dependencies.Cache(API = new APIAccess
|
||||
{
|
||||
Username = LocalConfig.Get<string>(OsuSetting.Username),
|
||||
Token = LocalConfig.Get<string>(OsuSetting.Token)
|
||||
});
|
||||
dependencies.CacheAs<IAPIProvider>(API);
|
||||
var api = new APIAccess(LocalConfig);
|
||||
|
||||
dependencies.Cache(api);
|
||||
dependencies.CacheAs<IAPIProvider>(api);
|
||||
|
||||
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
||||
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Host));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Host));
|
||||
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
@ -183,9 +179,9 @@ namespace osu.Game
|
||||
lastBeatmap = b;
|
||||
};
|
||||
|
||||
API.Register(this);
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
AddInternal(api);
|
||||
}
|
||||
|
||||
private void runMigrations()
|
||||
@ -211,16 +207,6 @@ namespace osu.Game
|
||||
|
||||
private WorkingBeatmap lastBeatmap;
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
LocalConfig.Set(OsuSetting.Username, LocalConfig.Get<bool>(OsuSetting.SaveUsername) ? API.Username : string.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -253,24 +239,6 @@ namespace osu.Game
|
||||
base.SetHost(host);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
API.Update();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
//refresh token may have changed.
|
||||
if (LocalConfig != null && API != null)
|
||||
{
|
||||
LocalConfig.Set(OsuSetting.Token, LocalConfig.Get<bool>(OsuSetting.SavePassword) ? API.Token : string.Empty);
|
||||
LocalConfig.Save();
|
||||
}
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
|
||||
public void Import(params string[] paths)
|
||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Overlays.Direct
|
||||
progressBar.FadeOut(500);
|
||||
};
|
||||
|
||||
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
|
||||
request.DownloadProgressed += progress => Schedule(() => progressBar.Current.Value = progress);
|
||||
|
||||
request.Success += data =>
|
||||
{
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public DifficultyIncreaseSection()
|
||||
{
|
||||
Header = @"Gameplay Difficulty Increase";
|
||||
Header = @"Difficulty Increase";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public DifficultyReductionSection()
|
||||
{
|
||||
Header = @"Gameplay Difficulty Reduction";
|
||||
Header = @"Difficulty Reduction";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -287,7 +287,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
new AssistedSection
|
||||
new SpecialSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class AssistedSection : ModSection
|
||||
public class SpecialSection : ModSection
|
||||
{
|
||||
protected override Key[] ToggleKeys => new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
|
||||
public override ModType ModType => ModType.Special;
|
||||
@ -19,9 +19,9 @@ namespace osu.Game.Overlays.Mods
|
||||
SelectedColour = colours.BlueLight;
|
||||
}
|
||||
|
||||
public AssistedSection()
|
||||
public SpecialSection()
|
||||
{
|
||||
Header = @"Assisted";
|
||||
Header = @"Special";
|
||||
}
|
||||
}
|
||||
}
|
@ -210,7 +210,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
PlaceholderText = "Email address",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = api?.Username ?? string.Empty,
|
||||
Text = api?.ProvidedUsername ?? string.Empty,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
password = new OsuPasswordTextBox
|
||||
|
@ -13,10 +13,10 @@ using osu.Framework.Logging;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Layers;
|
||||
using osu.Game.Rulesets.Edit.Layers.Selection;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
return;
|
||||
}
|
||||
|
||||
HitObjectOverlayLayer hitObjectOverlayLayer = CreateHitObjectOverlayLayer();
|
||||
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
|
||||
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
|
||||
|
||||
var layerBelowRuleset = new BorderLayer
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
layerAboveRuleset.Children = new Drawable[]
|
||||
{
|
||||
selectionLayer, // Below object overlays for input
|
||||
hitObjectOverlayLayer,
|
||||
hitObjectMaskLayer,
|
||||
selectionLayer.CreateProxy() // Proxy above object overlays for selections
|
||||
};
|
||||
|
||||
@ -121,8 +121,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
};
|
||||
|
||||
selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay;
|
||||
selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay;
|
||||
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
|
||||
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
|
||||
selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
|
||||
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
|
||||
|
||||
toolboxCollection.Items =
|
||||
new[] { new RadioButton("Select", () => setCompositionTool(null)) }
|
||||
@ -259,14 +261,22 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="HitObjectMask"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// and handles all hitobject movement/pattern adjustments.
|
||||
/// </summary>
|
||||
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
|
||||
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||
/// </summary>
|
||||
protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="HitObjectOverlayLayer"/> which overlays selected <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer();
|
||||
}
|
||||
}
|
||||
|
21
osu.Game/Rulesets/Edit/HitObjectMask.cs
Normal file
21
osu.Game/Rulesets/Edit/HitObjectMask.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// </summary>
|
||||
public class HitObjectMask : Container
|
||||
{
|
||||
public readonly DrawableHitObject HitObject;
|
||||
|
||||
public HitObjectMask(DrawableHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which encloses <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public class CaptureBox : VisibilityContainer
|
||||
{
|
||||
private readonly IDrawable captureArea;
|
||||
private readonly IReadOnlyList<DrawableHitObject> capturedObjects;
|
||||
|
||||
public CaptureBox(IDrawable captureArea, IReadOnlyList<DrawableHitObject> capturedObjects)
|
||||
{
|
||||
this.captureArea = captureArea;
|
||||
this.capturedObjects = capturedObjects;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BorderColour = colours.Yellow;
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in capturedObjects)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, captureArea.ToLocalSpace(obj.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, captureArea.ToLocalSpace(obj.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
Size = bottomRight - topLeft;
|
||||
Position = topLeft;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
public class HitObjectOverlay : OverlayContainer
|
||||
{
|
||||
// ReSharper disable once NotAccessedField.Local
|
||||
// This will be used later to handle drag movement, etc
|
||||
private readonly DrawableHitObject hitObject;
|
||||
|
||||
public HitObjectOverlay(DrawableHitObject hitObject)
|
||||
{
|
||||
this.hitObject = hitObject;
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override void PopIn() => Alpha = 1;
|
||||
protected override void PopOut() => Alpha = 0;
|
||||
}
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
{
|
||||
/// <summary>
|
||||
/// A box that represents a drag selection.
|
||||
/// </summary>
|
||||
public class SelectionBox : VisibilityContainer
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SelectionBox"/>.
|
||||
/// </summary>
|
||||
public SelectionBox()
|
||||
{
|
||||
Masking = true;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = BORDER_RADIUS;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
};
|
||||
}
|
||||
|
||||
public void SetDragRectangle(RectangleF rectangle)
|
||||
{
|
||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
||||
|
||||
Position = topLeft;
|
||||
Size = bottomRight - topLeft;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
||||
}
|
||||
}
|
13
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
Normal file
13
osu.Game/Rulesets/Edit/Types/IHasEditablePosition.cs
Normal file
@ -0,0 +1,13 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Types
|
||||
{
|
||||
public interface IHasEditablePosition : IHasPosition
|
||||
{
|
||||
void OffsetPosition(Vector2 offset);
|
||||
}
|
||||
}
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Name => "Autoplay";
|
||||
public override string ShortenedName => "AT";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
|
||||
public override string Description => "Watch a perfect automated play through the song";
|
||||
public override string Description => "Watch a perfect automated play through the song.";
|
||||
public override double ScoreMultiplier => 0;
|
||||
public bool AllowFail => false;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
|
||||
|
@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string ShortenedName => "CN";
|
||||
public override bool HasImplementation => false;
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
|
||||
public override string Description => "Watch the video without visual distractions.";
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Name => "Daycore";
|
||||
public override string ShortenedName => "DC";
|
||||
public override FontAwesome Icon => FontAwesome.fa_question;
|
||||
public override string Description => "whoaaaaa";
|
||||
public override string Description => "Whoaaaaa...";
|
||||
|
||||
public override void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
|
@ -7,18 +7,16 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class ModDoubleTime : Mod, IApplicableToClock
|
||||
public abstract class ModDoubleTime : Mod, IApplicableToClock
|
||||
{
|
||||
public override string Name => "Double Time";
|
||||
public override string ShortenedName => "DT";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Zoooooooooom";
|
||||
public override string Description => "Zoooooooooom...";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
clock.Rate = 1.5;
|
||||
|
@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string ShortenedName => "EZ";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
|
||||
|
@ -13,12 +13,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string ShortenedName => "HT";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override string Description => "Less zoom";
|
||||
public override string Description => "Less zoom...";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
|
||||
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
|
||||
public virtual void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
clock.Rate = 0.75;
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Everything just got a bit harder...";
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Name => "Nightcore";
|
||||
public override string ShortenedName => "NC";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
|
||||
public override string Description => "uguuuuuuuu";
|
||||
public override string Description => "Uguuuuuuuu...";
|
||||
|
||||
public override void ApplyToClock(IAdjustableClock clock)
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModNoFail : Mod, IApplicableFailOverride
|
||||
{
|
||||
public override string Name => "NoFail";
|
||||
public override string Name => "No Fail";
|
||||
public override string ShortenedName => "NF";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -9,6 +10,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public override string Name => "Perfect";
|
||||
public override string ShortenedName => "PF";
|
||||
public override FontAwesome Icon => FontAwesome.fa_question;
|
||||
public override string Description => "SS or quit.";
|
||||
|
||||
protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1;
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string ShortenedName => "SD";
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override string Description => "Miss a note and fail.";
|
||||
public override string Description => "Miss and fail.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool Ranked => true;
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override string Name => string.Empty;
|
||||
public override string ShortenedName => string.Empty;
|
||||
public override string Description => string.Empty;
|
||||
public override double ScoreMultiplier => 0.0;
|
||||
public override double ScoreMultiplier => 0;
|
||||
|
||||
public Mod[] Mods;
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class BorderLayer : Container
|
||||
{
|
@ -1,20 +1,25 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class HitObjectOverlayLayer : CompositeDrawable
|
||||
public class HitObjectMaskLayer : CompositeDrawable
|
||||
{
|
||||
private readonly Dictionary<DrawableHitObject, HitObjectOverlay> existingOverlays = new Dictionary<DrawableHitObject, HitObjectOverlay>();
|
||||
private readonly HitObjectComposer composer;
|
||||
private readonly Container<HitObjectMask> overlayContainer;
|
||||
|
||||
public HitObjectOverlayLayer()
|
||||
public HitObjectMaskLayer(HitObjectComposer composer)
|
||||
{
|
||||
this.composer = composer;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,12 +28,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
||||
public void AddOverlay(DrawableHitObject hitObject)
|
||||
{
|
||||
var overlay = CreateOverlayFor(hitObject);
|
||||
var overlay = composer.CreateMaskFor(hitObject);
|
||||
if (overlay == null)
|
||||
return;
|
||||
|
||||
existingOverlays[hitObject] = overlay;
|
||||
AddInternal(overlay);
|
||||
overlayContainer.Add(overlay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -37,17 +41,22 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
||||
public void RemoveOverlay(DrawableHitObject hitObject)
|
||||
{
|
||||
if (!existingOverlays.TryGetValue(hitObject, out var existing))
|
||||
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||
if (existing == null)
|
||||
return;
|
||||
|
||||
existing.Hide();
|
||||
existing.Expire();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="HitObjectOverlay"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||
protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null;
|
||||
private SelectionBox currentSelectionBox;
|
||||
|
||||
public void AddSelectionOverlay() => AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
||||
|
||||
public void RemoveSelectionOverlay()
|
||||
{
|
||||
currentSelectionBox?.Hide();
|
||||
currentSelectionBox?.Expire();
|
||||
}
|
||||
}
|
||||
}
|
102
osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs
Normal file
102
osu.Game/Screens/Edit/Screens/Compose/Layers/SelectionBox.cs
Normal file
@ -0,0 +1,102 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class SelectionBox : VisibilityContainer
|
||||
{
|
||||
private readonly IReadOnlyList<HitObjectMask> overlays;
|
||||
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
|
||||
{
|
||||
this.overlays = overlays;
|
||||
|
||||
Masking = true;
|
||||
BorderThickness = BORDER_RADIUS;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Alpha = 0
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Todo: We might need to optimise this
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
|
||||
foreach (var obj in overlays)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
|
||||
Size = bottomRight - topLeft;
|
||||
Position = topLeft;
|
||||
}
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state) => true;
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
}
|
||||
}
|
@ -8,12 +8,14 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
public class SelectionLayer : CompositeDrawable
|
||||
{
|
||||
@ -27,6 +29,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
/// </summary>
|
||||
public event Action<DrawableHitObject> ObjectDeselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the selection has been cleared.
|
||||
/// </summary>
|
||||
public event Action SelectionCleared;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
|
||||
/// </summary>
|
||||
public event Action SelectionFinished;
|
||||
|
||||
private readonly Playfield playfield;
|
||||
|
||||
public SelectionLayer(Playfield playfield)
|
||||
@ -36,8 +48,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private SelectionBox selectionBox;
|
||||
private CaptureBox captureBox;
|
||||
private DragBox dragBox;
|
||||
|
||||
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
|
||||
|
||||
@ -49,20 +60,20 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
AddInternal(selectionBox = new SelectionBox());
|
||||
AddInternal(dragBox = new DragBox());
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
selectionBox.Show();
|
||||
dragBox.Show();
|
||||
|
||||
var dragPosition = state.Mouse.NativeState.Position;
|
||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||
|
||||
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||
|
||||
selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
||||
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
||||
selectQuad(screenSpaceDragQuad);
|
||||
|
||||
return true;
|
||||
@ -70,8 +81,8 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
selectionBox.Hide();
|
||||
selectionBox.Expire();
|
||||
dragBox.Hide();
|
||||
dragBox.Expire();
|
||||
|
||||
finishSelection();
|
||||
|
||||
@ -95,7 +106,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
if (!select(hitObject))
|
||||
return;
|
||||
|
||||
clearCapture();
|
||||
clearSelection();
|
||||
finishSelection();
|
||||
}
|
||||
|
||||
@ -122,7 +133,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
if (!deselect(hitObject))
|
||||
return;
|
||||
|
||||
clearCapture();
|
||||
clearSelection();
|
||||
finishSelection();
|
||||
}
|
||||
|
||||
@ -148,7 +159,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
|
||||
selectedHitObjects.Clear();
|
||||
|
||||
clearCapture();
|
||||
clearSelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -180,18 +191,49 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
|
||||
select(target);
|
||||
}
|
||||
|
||||
private void clearCapture()
|
||||
{
|
||||
captureBox?.Hide();
|
||||
captureBox?.Expire();
|
||||
}
|
||||
private void clearSelection() => SelectionCleared?.Invoke();
|
||||
|
||||
private void finishSelection()
|
||||
{
|
||||
if (selectedHitObjects.Count == 0)
|
||||
return;
|
||||
SelectionFinished?.Invoke();
|
||||
}
|
||||
|
||||
AddInternal(captureBox = new CaptureBox(this, selectedHitObjects.ToList()));
|
||||
/// <summary>
|
||||
/// A box that represents a drag selection.
|
||||
/// </summary>
|
||||
private class DragBox : VisibilityContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragBox"/>.
|
||||
/// </summary>
|
||||
public DragBox()
|
||||
{
|
||||
Masking = true;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS;
|
||||
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.1f
|
||||
};
|
||||
}
|
||||
|
||||
public void SetDragRectangle(RectangleF rectangle)
|
||||
{
|
||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
||||
|
||||
Position = topLeft;
|
||||
Size = bottomRight - topLeft;
|
||||
}
|
||||
|
||||
public override bool DisposeOnDeathRemoval => true;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,6 +8,9 @@ using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens
|
||||
{
|
||||
/// <summary>
|
||||
/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
|
||||
/// </summary>
|
||||
public class EditorScreen : Container
|
||||
{
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
@ -18,7 +18,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
|
||||
public abstract class GameplayMenuOverlay : OverlayContainer
|
||||
{
|
||||
private const int transition_duration = 200;
|
||||
private const int button_height = 70;
|
||||
|
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
|
||||
Alpha = 0,
|
||||
},
|
||||
RulesetContainer,
|
||||
new SkipButton(firstObjectTime)
|
||||
new SkipOverlay(firstObjectTime)
|
||||
{
|
||||
Clock = Clock, // skip button doesn't want to use the audio clock directly
|
||||
ProcessCustomClock = false,
|
||||
|
@ -5,12 +5,14 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
|
||||
@ -21,7 +23,6 @@ namespace osu.Game.Screens.Play
|
||||
private Player player;
|
||||
|
||||
private BeatmapMetadataDisplay info;
|
||||
private VisualSettings visualSettings;
|
||||
|
||||
private bool showOverlays = true;
|
||||
public override bool ShowOverlaysOnEnter => showOverlays;
|
||||
@ -46,7 +47,8 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
Add(visualSettings = new VisualSettings
|
||||
|
||||
Add(new VisualSettings
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
@ -93,7 +95,7 @@ namespace osu.Game.Screens.Play
|
||||
contentIn();
|
||||
|
||||
info.Delay(750).FadeIn(500);
|
||||
this.Delay(2150).Schedule(pushWhenLoaded);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
@ -109,29 +111,65 @@ namespace osu.Game.Screens.Play
|
||||
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
|
||||
}
|
||||
|
||||
private bool weHandledMouseDown;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
weHandledMouseDown = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
weHandledMouseDown = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
|
||||
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && (!GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed || weHandledMouseDown);
|
||||
|
||||
private void pushWhenLoaded()
|
||||
{
|
||||
if (player.LoadState != LoadState.Ready || visualSettings.IsHovered)
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
try
|
||||
{
|
||||
if (!readyForPush)
|
||||
{
|
||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||
// if we become unready for push during the delay.
|
||||
pushDebounce?.Cancel();
|
||||
pushDebounce = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pushDebounce != null)
|
||||
return;
|
||||
|
||||
pushDebounce = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
if (!Push(player))
|
||||
Exit();
|
||||
else
|
||||
{
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
}
|
||||
});
|
||||
}, 500);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Schedule(pushWhenLoaded);
|
||||
return;
|
||||
}
|
||||
|
||||
contentOut();
|
||||
|
||||
this.Delay(250).Schedule(() =>
|
||||
{
|
||||
if (!IsCurrentScreen) return;
|
||||
|
||||
if (!Push(player))
|
||||
Exit();
|
||||
else
|
||||
{
|
||||
//By default, we want to load the player and never be returned to.
|
||||
//Note that this may change if the player we load requested a re-run.
|
||||
ValidForResume = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -133,5 +134,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected override bool OnHover(InputState state) => true;
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||
public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly double startTime;
|
||||
|
||||
@ -35,8 +35,9 @@ namespace osu.Game.Screens.Play
|
||||
private double displayTime;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
protected override bool BlockPassThroughMouse => false;
|
||||
|
||||
public SkipButton(double startTime)
|
||||
public SkipOverlay(double startTime)
|
||||
{
|
||||
this.startTime = startTime;
|
||||
|
||||
@ -51,12 +52,6 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
fadeContainer.State = Visibility.Visible;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -121,15 +116,9 @@ namespace osu.Game.Screens.Play
|
||||
Expire();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn();
|
||||
}
|
||||
protected override void PopIn() => this.FadeIn();
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut();
|
||||
}
|
||||
protected override void PopOut() => this.FadeOut();
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -137,6 +126,13 @@ namespace osu.Game.Screens.Play
|
||||
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (!state.Mouse.HasAnyButtonPressed)
|
||||
fadeContainer.State = Visibility.Visible;
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
@ -176,7 +172,7 @@ namespace osu.Game.Screens.Play
|
||||
if (stateChanged)
|
||||
this.FadeIn(500, Easing.OutExpo);
|
||||
|
||||
if (!IsHovered)
|
||||
if (!IsHovered && !IsDragged)
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(() => State = Visibility.Hidden);
|
||||
break;
|
||||
@ -194,6 +190,18 @@ namespace osu.Game.Screens.Play
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
scheduledHide?.Cancel();
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : OsuClickableContainer
|
||||
@ -274,7 +282,7 @@ namespace osu.Game.Screens.Play
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
|
||||
box.FadeColour(colourHover, 500, Easing.OutQuint);
|
||||
background.FadeTo(0.4f, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
@ -267,6 +267,8 @@
|
||||
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
|
||||
<Compile Include="Beatmaps\Formats\IHasComboColours.cs" />
|
||||
<Compile Include="Beatmaps\Formats\IHasCustomColours.cs" />
|
||||
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
|
||||
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
|
||||
@ -362,10 +364,8 @@
|
||||
<Compile Include="Overlays\Volume\VolumeMeter.cs" />
|
||||
<Compile Include="Rulesets\Configuration\IRulesetConfigManager.cs" />
|
||||
<Compile Include="Rulesets\Configuration\RulesetConfigManager.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\BorderLayer.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\CaptureBox.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlay.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\HitObjectOverlayLayer.cs" />
|
||||
<Compile Include="Rulesets\Edit\HitObjectMask.cs" />
|
||||
<Compile Include="Rulesets\Edit\Types\IHasEditablePosition.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
|
||||
<Compile Include="Rulesets\Mods\IApplicableToBeatmapConverter.cs" />
|
||||
@ -380,6 +380,10 @@
|
||||
<Compile Include="Rulesets\Replays\Types\IConvertibleReplayFrame.cs" />
|
||||
<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
|
||||
<Compile Include="Rulesets\UI\JudgementContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionBox.cs" />
|
||||
<Compile Include="Screens\Edit\Screens\Compose\Layers\SelectionLayer.cs" />
|
||||
<Compile Include="Screens\Play\ScreenWithBeatmapBackground.cs" />
|
||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||
@ -394,8 +398,6 @@
|
||||
<Compile Include="Rulesets\UI\Scrolling\ScrollingRulesetContainer.cs" />
|
||||
<Compile Include="Screens\Select\ImportFromStablePopup.cs" />
|
||||
<Compile Include="Overlays\Settings\SettingsButton.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionBox.cs" />
|
||||
<Compile Include="Rulesets\Edit\Layers\Selection\SelectionLayer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\BottomBarContainer.cs" />
|
||||
<Compile Include="Screens\Edit\Components\PlaybackControl.cs" />
|
||||
<Compile Include="Screens\Edit\Components\TimeInfoContainer.cs" />
|
||||
@ -553,7 +555,7 @@
|
||||
<Compile Include="Overlays\MainSettings.cs" />
|
||||
<Compile Include="Overlays\MedalOverlay.cs" />
|
||||
<Compile Include="Overlays\MedalSplash\DrawableMedal.cs" />
|
||||
<Compile Include="Overlays\Mods\AssistedSection.cs" />
|
||||
<Compile Include="Overlays\Mods\SpecialSection.cs" />
|
||||
<Compile Include="Overlays\Mods\DifficultyIncreaseSection.cs" />
|
||||
<Compile Include="Overlays\Mods\DifficultyReductionSection.cs" />
|
||||
<Compile Include="Overlays\Mods\ModButton.cs" />
|
||||
@ -809,7 +811,7 @@
|
||||
<Compile Include="Screens\Play\PlayerSettings\PlayerCheckbox.cs" />
|
||||
<Compile Include="Screens\Play\PlayerSettings\PlayerSettingsGroup.cs" />
|
||||
<Compile Include="Screens\Play\PlayerSettings\PlayerSliderBar.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Screens\Play\SkipOverlay.cs" />
|
||||
<Compile Include="Screens\Play\SongProgress.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressBar.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressGraph.cs" />
|
||||
|
Reference in New Issue
Block a user