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Revert previous player add flow via interface
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public class GameplayLeaderboardScore : CompositeDrawable
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public class GameplayLeaderboardScore : CompositeDrawable, ILeaderboardScore
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{
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private const float regular_width = 215f;
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private const float extended_width = 235f;
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@ -26,9 +26,9 @@ namespace osu.Game.Screens.Play.HUD
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private OsuSpriteText positionText, scoreText, accuracyText, comboText, usernameText;
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public readonly BindableDouble TotalScore = new BindableDouble(1000000);
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public readonly BindableDouble Accuracy = new BindableDouble(1);
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public readonly BindableInt Combo = new BindableInt();
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public BindableDouble TotalScore { get; } = new BindableDouble();
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public BindableDouble Accuracy { get; } = new BindableDouble(1);
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public BindableInt Combo { get; } = new BindableInt();
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private int? scorePosition;
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