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Allow BlueprintContainer to specify toggles
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
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/// A collection of toggles which will be displayed to the user.
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/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
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/// </summary>
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protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
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protected virtual IEnumerable<Bindable<bool>> Toggles => BlueprintContainer.Toggles;
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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