Allow BlueprintContainer to specify toggles

This commit is contained in:
Dean Herbert
2020-09-25 14:09:31 +09:00
parent 3c191cfe25
commit bca774a0d4
2 changed files with 3 additions and 3 deletions

View File

@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Edit
/// A collection of toggles which will be displayed to the user.
/// The display name will be decided by <see cref="Bindable{T}.Description"/>.
/// </summary>
protected virtual IEnumerable<BindableBool> Toggles => Enumerable.Empty<BindableBool>();
protected virtual IEnumerable<Bindable<bool>> Toggles => BlueprintContainer.Toggles;
/// <summary>
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.