diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs index 2c89ddc9cf..908b9cb3c6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs @@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { @@ -20,27 +21,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { Origin = Anchor.Centre; - Masking = true; - AutoSizeAxes = Axes.Both; - CornerRadius = width / 2; - EdgeEffect = new EdgeEffectParameters + Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container { - Type = EdgeEffectType.Glow, - Colour = Color4.White.Opacity(0.2f), - Radius = 4, - }; - - Children = new Drawable[] - { - new Box + Masking = true, + AutoSizeAxes = Axes.Both, + CornerRadius = width / 2, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Colour = Color4.White.Opacity(0.2f), + Radius = 4, + }, + Child = new Box { Size = new Vector2(width), Blending = BlendingMode.Additive, Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0.5f, - }, - }; + } + }, restrictSize: false); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs index 4ac3b0c983..61a6e6404a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections Vector2 distanceVector = endPosition - startPosition; int distance = (int)distanceVector.Length; - float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X); + float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI)); double duration = endTime - startTime; for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs index 26f3ee6bb4..6bff1380d6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs @@ -10,6 +10,7 @@ using OpenTK; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -33,11 +34,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables InternalChildren = new Drawable[] { - new SpriteIcon + new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon { RelativeSizeAxes = Axes.Both, Icon = FontAwesome.fa_chevron_right - } + }, restrictSize: false) }; } @@ -74,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + private bool hasRotation; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) { bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0; @@ -87,15 +90,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0; int direction = isRepeatAtEnd ? -1 : 1; + Vector2 aimRotationVector = Vector2.Zero; + // find the next vector2 in the curve which is not equal to our current position to infer a rotation. for (int i = searchStart; i >= 0 && i < curve.Count; i += direction) { if (Precision.AlmostEquals(curve[i], Position)) continue; - Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X)); + aimRotationVector = curve[i]; break; } + + + float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); + while (Math.Abs(aimRotation - Rotation) > 180) + aimRotation += aimRotation < Rotation ? 360 : -360; + + if (!hasRotation) + { + Rotation = aimRotation; + hasRotation = true; + } + else + { + // If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly). + Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint); + } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index db75321eb0..a5ecb63d12 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -8,6 +8,8 @@ using OpenTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; +using osu.Framework.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -22,23 +24,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick) { Size = new Vector2(16) * sliderTick.Scale; - - Masking = true; - CornerRadius = Size.X / 2; - Origin = Anchor.Centre; - BorderThickness = 2; - BorderColour = Color4.White; - InternalChildren = new Drawable[] { - new Box + new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new Container { + Masking = true, RelativeSizeAxes = Axes.Both, - Colour = AccentColour, - Alpha = 0.3f, - } + Origin = Anchor.Centre, + CornerRadius = Size.X / 2, + + BorderThickness = 2, + BorderColour = Color4.White, + + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = AccentColour, + Alpha = 0.3f, + } + }, restrictSize: false) }; } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 92c42af861..182cf66df8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -10,6 +10,7 @@ using osu.Framework.Input.States; using osu.Game.Rulesets.Objects.Types; using OpenTK; using OpenTK.Graphics; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { @@ -18,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private const float width = 128; private Color4 accentColour = Color4.Black; + /// /// The colour that is used for the slider ball. /// @@ -27,14 +29,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces set { accentColour = value; - if (ball != null) - ball.Colour = value; + if (drawableBall != null) + drawableBall.Colour = value; } } private readonly Slider slider; - public readonly Box FollowCircle; - private readonly Box ball; + public readonly Drawable FollowCircle; + private Drawable drawableBall; public SliderBall(Slider slider) { @@ -43,19 +45,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces AutoSizeAxes = Axes.Both; Blending = BlendingMode.Additive; Origin = Anchor.Centre; - BorderThickness = 10; - BorderColour = Color4.Orange; - Children = new Drawable[] + Children = new[] { - FollowCircle = new Box + FollowCircle = new Container { Origin = Anchor.Centre, Anchor = Anchor.Centre, - Colour = Color4.Orange, Width = width, Height = width, Alpha = 0, + Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = 5, + BorderColour = Color4.Orange, + Blending = BlendingMode.Additive, + Child = new Box + { + Colour = Color4.Orange, + RelativeSizeAxes = Axes.Both, + Alpha = 0.2f, + } + }), }, new CircularContainer { @@ -63,18 +76,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.Centre, - BorderThickness = 10, - BorderColour = Color4.White, Alpha = 1, - Children = new[] + Child = new Container { - ball = new Box + Width = width, + Height = width, + // TODO: support skin filename animation (sliderb0, sliderb1...) + Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer { - Colour = AccentColour, - Alpha = 0.4f, - Width = width, - Height = width, - }, + Masking = true, + RelativeSizeAxes = Axes.Both, + BorderThickness = 10, + BorderColour = Color4.White, + Alpha = 1, + Child = drawableBall = new Box + { + Colour = AccentColour, + RelativeSizeAxes = Axes.Both, + Alpha = 0.4f, + } + }), } } }; @@ -111,6 +132,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } private bool tracking; + public bool Tracking { get { return tracking; } @@ -120,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; tracking = value; - FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint); - FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint); + FollowCircle.ScaleTo(tracking ? 2f : 1, 300, Easing.OutQuint); + FollowCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint); } } diff --git a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs index 0b729f0956..3495bc1b4b 100644 --- a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs +++ b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs @@ -16,6 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + // Out preempt should be one span early to give the user ample warning. + TimePreempt += SpanDuration; + // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. if (RepeatIndex > 0) diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs index 6d2b37d981..db66c01814 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs @@ -530,7 +530,7 @@ namespace osu.Game.Tests.Visual { public new List Items => base.Items; - public bool PendingFilterTask => FilterTask != null; + public bool PendingFilterTask => PendingFilter != null; } } } diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 41c45f00f3..b1ffe04b68 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -54,6 +54,8 @@ namespace osu.Game.Tests.Visual public new BeatmapCarousel Carousel => base.Carousel; } + private TestSongSelect songSelect; + protected override void Dispose(bool isDisposing) { factory.ResetDatabase(); @@ -63,11 +65,14 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - TestSongSelect songSelect = null; - factory = new DatabaseContextFactory(LocalStorage); factory.ResetDatabase(); + using (var usage = factory.Get()) + usage.Migrate(); + + factory.ResetDatabase(); + using (var usage = factory.Get()) usage.Migrate(); @@ -77,42 +82,35 @@ namespace osu.Game.Tests.Visual DefaultBeatmap = defaultBeatmap = Beatmap.Default }); - void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () => - { - if (deleteMaps) - { - manager.Delete(manager.GetAllUsableBeatmapSets()); - Beatmap.SetDefault(); - } + Beatmap.SetDefault(); + } - if (songSelect != null) - { - Remove(songSelect); - songSelect.Dispose(); - } - - Add(songSelect = new TestSongSelect()); - }); - - loadNewSongSelect(true); - - AddWaitStep(3); + [SetUp] + public virtual void SetUp() + { + manager?.Delete(manager.GetAllUsableBeatmapSets()); + Child = songSelect = new TestSongSelect(); + } + [Test] + public void TestDummy() + { AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap); AddAssert("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap); - AddStep("import test maps", () => - { - for (int i = 0; i < 100; i += 10) - manager.Import(createTestBeatmapSet(i)); - }); - + addManyTestMaps(); AddWaitStep(3); + AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); + } - loadNewSongSelect(); + [Test] + public void TestSorting() + { + addManyTestMaps(); AddWaitStep(3); + AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap); AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; }); @@ -121,55 +119,84 @@ namespace osu.Game.Tests.Visual AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; }); } - private BeatmapSetInfo createTestBeatmapSet(int i) + [Test] + [Ignore("needs fixing")] + public void ImportUnderDifferentRuleset() { + changeRuleset(2); + importForRuleset(0); + AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection"); + } + + [Test] + public void ImportUnderCurrentRuleset() + { + changeRuleset(2); + importForRuleset(2); + importForRuleset(1); + AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 2, "has selection"); + + changeRuleset(1); + AddUntilStep(() => songSelect.Carousel.SelectedBeatmap.RulesetID == 1, "has selection"); + + changeRuleset(0); + AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection"); + } + + private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray()))); + + private static int importId; + private int getImportId() => ++importId; + + private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id)); + + private void addManyTestMaps() + { + AddStep("import test maps", () => + { + var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray(); + + for (int i = 0; i < 100; i += 10) + manager.Import(createTestBeatmapSet(i, usableRulesets)); + }); + } + + private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets) + { + int j = 0; + RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length]; + + var beatmaps = new List(); + + for (int i = 0; i < 6; i++) + { + int beatmapId = setId * 10 + i; + + beatmaps.Add(new BeatmapInfo + { + Ruleset = getRuleset(), + OnlineBeatmapID = beatmapId, + Path = "normal.osu", + Version = $"{beatmapId}", + BaseDifficulty = new BeatmapDifficulty + { + OverallDifficulty = 3.5f, + } + }); + } + return new BeatmapSetInfo { - OnlineBeatmapSetID = 1234 + i, + OnlineBeatmapSetID = setId, Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(), Metadata = new BeatmapMetadata { // Create random metadata, then we can check if sorting works based on these - Artist = "MONACA " + RNG.Next(0, 9), - Title = "Black Song " + RNG.Next(0, 9), + Artist = "Some Artist " + RNG.Next(0, 9), + Title = $"Some Song (set id {setId})", AuthorString = "Some Guy " + RNG.Next(0, 9), }, - Beatmaps = new List(new[] - { - new BeatmapInfo - { - OnlineBeatmapID = 1234 + i, - Ruleset = rulesets.AvailableRulesets.First(), - Path = "normal.osu", - Version = "Normal", - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 3.5f, - } - }, - new BeatmapInfo - { - OnlineBeatmapID = 1235 + i, - Ruleset = rulesets.AvailableRulesets.First(), - Path = "hard.osu", - Version = "Hard", - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 5, - } - }, - new BeatmapInfo - { - OnlineBeatmapID = 1236 + i, - Ruleset = rulesets.AvailableRulesets.First(), - Path = "insane.osu", - Version = "Insane", - BaseDifficulty = new BeatmapDifficulty - { - OverallDifficulty = 7, - } - }, - }), + Beatmaps = beatmaps }; } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index cfd34d44e7..6c906bb1e4 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -134,6 +134,8 @@ namespace osu.Game.Beatmaps return converted; } + public override string ToString() => BeatmapInfo.ToString(); + public bool BackgroundLoaded => background.IsResultAvailable; public Texture Background => background.Value.Result; public async Task GetBackgroundAsync() => await background.Value; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 83912944d4..025d5f50e3 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -197,7 +197,13 @@ namespace osu.Game return; } - Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First()); + var databasedSet = BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID); + + // Use first beatmap available for current ruleset, else switch ruleset. + var first = databasedSet.Beatmaps.FirstOrDefault(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First(); + + ruleset.Value = first.Ruleset; + Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first); } switch (currentScreen) diff --git a/osu.Game/Overlays/Direct/DownloadButton.cs b/osu.Game/Overlays/Direct/DownloadButton.cs index 7758e171c5..99a5881487 100644 --- a/osu.Game/Overlays/Direct/DownloadButton.cs +++ b/osu.Game/Overlays/Direct/DownloadButton.cs @@ -14,6 +14,7 @@ namespace osu.Game.Overlays.Direct { public class DownloadButton : OsuAnimatedButton { + private readonly BeatmapSetInfo beatmapSet; private readonly SpriteIcon icon; private readonly SpriteIcon checkmark; private readonly BeatmapSetDownloader downloader; @@ -21,11 +22,13 @@ namespace osu.Game.Overlays.Direct private OsuColour colours; - public DownloadButton(BeatmapSetInfo set, bool noVideo = false) + public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false) { + this.beatmapSet = beatmapSet; + AddRange(new Drawable[] { - downloader = new BeatmapSetDownloader(set, noVideo), + downloader = new BeatmapSetDownloader(beatmapSet, noVideo), background = new Box { RelativeSizeAxes = Axes.Both, @@ -47,26 +50,6 @@ namespace osu.Game.Overlays.Direct Icon = FontAwesome.fa_check, } }); - - Action = () => - { - if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading) - { - // todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged. - Content.MoveToX(-5, 50, Easing.OutSine).Then() - .MoveToX(5, 100, Easing.InOutSine).Then() - .MoveToX(-5, 100, Easing.InOutSine).Then() - .MoveToX(0, 50, Easing.InSine); - } - else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded) - { - // TODO: Jump to song select with this set when the capability is implemented - } - else - { - downloader.Download(); - } - }; } protected override void LoadComplete() @@ -77,9 +60,29 @@ namespace osu.Game.Overlays.Direct } [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours) + private void load(OsuColour colours, OsuGame game) { this.colours = colours; + + Action = () => + { + switch (downloader.DownloadState.Value) + { + case BeatmapSetDownloader.DownloadStatus.Downloading: + // todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged. + Content.MoveToX(-5, 50, Easing.OutSine).Then() + .MoveToX(5, 100, Easing.InOutSine).Then() + .MoveToX(-5, 100, Easing.InOutSine).Then() + .MoveToX(0, 50, Easing.InSine); + break; + case BeatmapSetDownloader.DownloadStatus.Downloaded: + game.PresentBeatmap(beatmapSet); + break; + default: + downloader.Download(); + break; + } + }; } private void updateState(BeatmapSetDownloader.DownloadStatus state) diff --git a/osu.Game/Rulesets/RulesetInfo.cs b/osu.Game/Rulesets/RulesetInfo.cs index 10463fd961..a6a311f6eb 100644 --- a/osu.Game/Rulesets/RulesetInfo.cs +++ b/osu.Game/Rulesets/RulesetInfo.cs @@ -25,5 +25,7 @@ namespace osu.Game.Rulesets public virtual Ruleset CreateInstance() => (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this); public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo; + + public override string ToString() => $"{Name} ({ShortName}) ID: {ID}"; } } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index f1721d8941..6e4454a311 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -330,13 +330,13 @@ namespace osu.Game.Screens.Select private FilterCriteria activeCriteria = new FilterCriteria(); - protected ScheduledDelegate FilterTask; + protected ScheduledDelegate PendingFilter; public bool AllowSelection = true; public void FlushPendingFilterOperations() { - if (FilterTask?.Completed == false) + if (PendingFilter?.Completed == false) { applyActiveCriteria(false, false); Update(); @@ -357,18 +357,18 @@ namespace osu.Game.Screens.Select void perform() { - FilterTask = null; + PendingFilter = null; root.Filter(activeCriteria); itemsCache.Invalidate(); if (scroll) scrollPositionCache.Invalidate(); } - FilterTask?.Cancel(); - FilterTask = null; + PendingFilter?.Cancel(); + PendingFilter = null; if (debounce) - FilterTask = Scheduler.AddDelayed(perform, 250); + PendingFilter = Scheduler.AddDelayed(perform, 250); else perform(); } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 274b859e82..9ba8b085f3 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Select showConverted.ValueChanged += val => updateCriteria(); ruleset.BindTo(parentRuleset); - ruleset.BindValueChanged(val => updateCriteria(), true); + ruleset.BindValueChanged(_ => updateCriteria(), true); } private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria()); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 3cf406fabb..1bcd65e30b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -12,6 +12,7 @@ using osu.Framework.Audio.Track; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; using osu.Framework.Screens; @@ -199,10 +200,6 @@ namespace osu.Game.Screens.Select [BackgroundDependencyLoader(true)] private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours) { - // manual binding to parent ruleset to allow for delayed load in the incoming direction. - base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce); - Ruleset.ValueChanged += r => base.Ruleset.Value = r; - if (Footer != null) { Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); @@ -225,15 +222,6 @@ namespace osu.Game.Screens.Select sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand"); Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable(); - - Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); - Beatmap.BindValueChanged(workingBeatmapChanged); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce); } public void Edit(BeatmapInfo beatmap) @@ -296,59 +284,86 @@ namespace osu.Game.Screens.Select private BeatmapInfo beatmapNoDebounce; private RulesetInfo rulesetNoDebounce; + private void updateSelectedBeatmap(BeatmapInfo beatmap) + { + if (beatmap?.Equals(beatmapNoDebounce) == true) + return; + + beatmapNoDebounce = beatmap; + performUpdateSelected(); + } + + private void updateSelectedRuleset(RulesetInfo ruleset) + { + if (ruleset?.Equals(rulesetNoDebounce) == true) + return; + + rulesetNoDebounce = ruleset; + performUpdateSelected(); + } + /// /// selection has been changed as the result of a user interaction. /// - private void updateSelectedBeatmap(BeatmapInfo beatmap) + private void performUpdateSelected() { - var ruleset = base.Ruleset.Value; + var beatmap = beatmapNoDebounce; + var ruleset = rulesetNoDebounce; - void performLoad() + void run() { + Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}"); + WorkingBeatmap working = Beatmap.Value; + bool preview = false; + if (ruleset?.Equals(Ruleset.Value) == false) + { + Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\""); + Ruleset.Value = ruleset; + + // force a filter before attempting to change the beatmap. + // we may still be in the wrong ruleset as there is a debounce delay on ruleset changes. + Carousel.Filter(null, false); + + // Filtering only completes after the carousel runs Update. + // If we also have a pending beatmap change we should delay it one frame. + selectionChangedDebounce = Schedule(run); + return; + } + // We may be arriving here due to another component changing the bindable Beatmap. // In these cases, the other component has already loaded the beatmap, so we don't need to do so again. - if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true) + if (!Equals(beatmap, Beatmap.Value.BeatmapInfo)) { + Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\""); + preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID; working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value); + + if (beatmap != null) + { + if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID) + sampleChangeDifficulty.Play(); + else + sampleChangeBeatmap.Play(); + } } - working.Mods.Value = Enumerable.Empty(); - Beatmap.Value = working; - Ruleset.Value = ruleset; ensurePlayingSelected(preview); - UpdateBeatmap(Beatmap.Value); } - if (beatmap?.Equals(beatmapNoDebounce) == true && ruleset?.Equals(rulesetNoDebounce) == true) - return; - selectionChangedDebounce?.Cancel(); - beatmapNoDebounce = beatmap; - rulesetNoDebounce = ruleset; - if (beatmap == null) - performLoad(); + run(); else - { - if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID) - sampleChangeDifficulty.Play(); - else - sampleChangeBeatmap.Play(); - - if (beatmap == Beatmap.Value.BeatmapInfo) - performLoad(); - else - selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 200); - } + selectionChangedDebounce = Scheduler.AddDelayed(run, 200); } private void triggerRandom() @@ -464,6 +479,8 @@ namespace osu.Game.Screens.Select /// The working beatmap. protected virtual void UpdateBeatmap(WorkingBeatmap beatmap) { + Logger.Log($"working beatmap updated to {beatmap}"); + if (Background is BackgroundScreenBeatmap backgroundModeBeatmap) { backgroundModeBeatmap.Beatmap = beatmap; @@ -495,6 +512,17 @@ namespace osu.Game.Screens.Select private void carouselBeatmapsLoaded() { + if (rulesetNoDebounce == null) + { + // manual binding to parent ruleset to allow for delayed load in the incoming direction. + rulesetNoDebounce = Ruleset.Value = base.Ruleset.Value; + base.Ruleset.ValueChanged += updateSelectedRuleset; + Ruleset.ValueChanged += r => base.Ruleset.Value = r; + + Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); + Beatmap.BindValueChanged(workingBeatmapChanged); + } + if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) return; @@ -503,7 +531,7 @@ namespace osu.Game.Screens.Select { // in the case random selection failed, we want to trigger selectionChanged // to show the dummy beatmap (we have nothing else to display). - updateSelectedBeatmap(null); + performUpdateSelected(); } }