Construct mania playfield with proper column count.

This commit is contained in:
smoogipooo
2017-05-10 16:32:11 +09:00
parent 2edc39ae16
commit bcc8a94e36
3 changed files with 11 additions and 6 deletions

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Beatmaps;
@ -22,12 +23,11 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
{
private readonly int columns;
public int? Columns;
public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
public ManiaHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
this.columns = columns;
// Has to be done before drawable hit objects are generated in load()
loadTimingSections();
}
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h) => null;
}