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Construct mania playfield with proper column count.
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Beatmaps;
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@ -22,12 +23,11 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
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{
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private readonly int columns;
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public int? Columns;
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public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
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public ManiaHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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this.columns = columns;
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// Has to be done before drawable hit objects are generated in load()
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loadTimingSections();
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter();
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield() => new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize));
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protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h) => null;
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}
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