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Move exception soft-handling logic to OsuGameBase
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@ -4,8 +4,6 @@
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using System;
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using System.IO;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Desktop.LegacyIpc;
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using osu.Framework;
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using osu.Framework.Development;
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@ -63,8 +61,6 @@ namespace osu.Desktop
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using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = true }))
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{
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host.ExceptionThrown += handleException;
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if (!host.IsPrimaryInstance)
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{
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if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
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@ -131,23 +127,5 @@ namespace osu.Desktop
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// tools.SetProcessAppUserModelId();
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});
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}
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private static int allowableExceptions = DebugUtils.IsDebugBuild ? 0 : 1;
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/// <summary>
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/// Allow a maximum of one unhandled exception, per second of execution.
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/// </summary>
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/// <param name="arg"></param>
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private static bool handleException(Exception arg)
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
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// restore the stock of allowable exceptions after a short delay.
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Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
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return continueExecution;
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}
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}
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}
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