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Make room participants into a bindable list
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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@ -35,7 +34,7 @@ namespace osu.Game.Screens.Multi
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protected Bindable<PlaylistItem> CurrentItem { get; private set; }
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[Resolved(typeof(Room))]
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protected Bindable<IEnumerable<User>> Participants { get; private set; }
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protected BindableList<User> Participants { get; private set; }
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[Resolved(typeof(Room))]
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protected Bindable<int> ParticipantCount { get; private set; }
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