Remove too much nesting for OverlaySortTabControl class

This commit is contained in:
Andrei Zavatski
2020-02-17 22:32:58 +03:00
parent 519548c99f
commit bce9e7a356
2 changed files with 131 additions and 131 deletions

View File

@ -75,93 +75,93 @@ namespace osu.Game.Overlays
{
AutoSizeAxes = Axes.Both;
}
}
protected class SortTabItem : TabItem<T>
protected class SortTabItem : TabItem<T>
{
public SortTabItem(T value)
: base(value)
{
public SortTabItem(T value)
: base(value)
AutoSizeAxes = Axes.Both;
Child = CreateTabButton(value);
}
[NotNull]
protected virtual TabButton CreateTabButton(T value) => new TabButton(value)
{
Active = { BindTarget = Active }
};
protected override void OnActivated()
{
}
protected override void OnDeactivated()
{
}
}
protected class TabButton : HeaderButton
{
public readonly BindableBool Active = new BindableBool();
protected override Container<Drawable> Content => content;
protected virtual Color4 ContentColour
{
set => text.Colour = value;
}
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text;
private readonly FillFlowContainer content;
public TabButton(T value)
{
base.Content.Add(content = new FillFlowContainer
{
AutoSizeAxes = Axes.Both;
Child = CreateTabButton(value);
}
[NotNull]
protected virtual TabButton CreateTabButton(T value) => new TabButton(value)
{
Active = { BindTarget = Active }
};
protected override void OnActivated()
{
}
protected override void OnDeactivated()
{
}
protected class TabButton : HeaderButton
{
public readonly BindableBool Active = new BindableBool();
protected override Container<Drawable> Content => content;
protected virtual Color4 ContentColour
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
set => text.Colour = value;
}
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
private readonly SpriteText text;
private readonly FillFlowContainer content;
public TabButton(T value)
{
base.Content.Add(content = new FillFlowContainer
text = new OsuSpriteText
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12),
Text = value.ToString()
}
}
});
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 12),
Text = value.ToString()
}
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => UpdateState(), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => UpdateState(), true);
}
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return true;
}
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
protected override void OnHoverLost(HoverLostEvent e) => UpdateState();
protected virtual void UpdateState()
{
if (Active.Value || IsHovered)
ShowBackground();
else
HideBackground();
protected virtual void UpdateState()
{
if (Active.Value || IsHovered)
ShowBackground();
else
HideBackground();
ContentColour = Active.Value && !IsHovered ? colourProvider.Light1 : Color4.White;
ContentColour = Active.Value && !IsHovered ? colourProvider.Light1 : Color4.White;
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
}
}
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
}
}
}