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Remove AvailableColumns from ManiaRulesetContainer
Also restructures with the addition of a ManiaBeatmap which holds definitions for "groups" of columns. At the moment these are empty save for a "Column" property, but can be expanded in the future, maybe.
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Mania.Objects;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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@ -24,24 +25,36 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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public int TargetColumns;
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public readonly bool IsForCurrentRuleset;
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private Pattern lastPattern = new Pattern();
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private FastRandom random;
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private Beatmap beatmap;
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private readonly int availableColumns;
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private readonly bool isForCurrentRuleset;
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private ManiaBeatmap beatmap;
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public ManiaBeatmapConverter(bool isForCurrentRuleset, int availableColumns)
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public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
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{
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if (availableColumns <= 0) throw new ArgumentOutOfRangeException(nameof(availableColumns));
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IsForCurrentRuleset = isForCurrentRuleset;
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this.isForCurrentRuleset = isForCurrentRuleset;
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this.availableColumns = availableColumns;
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if (isForCurrentRuleset)
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TargetColumns = (int)Math.Max(1, Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize));
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else
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{
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float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
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if (percentSliderOrSpinner < 0.2)
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TargetColumns = 7;
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else if (percentSliderOrSpinner < 0.3 || Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize) >= 5)
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TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 5 ? 7 : 6;
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else if (percentSliderOrSpinner > 0.6)
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TargetColumns = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) > 4 ? 5 : 4;
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else
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TargetColumns = Math.Max(4, Math.Min((int)Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty) + 1, 7));
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}
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}
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
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{
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beatmap = original;
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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@ -51,6 +64,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return base.ConvertBeatmap(original);
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}
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protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new GroupDefinition { Columns = TargetColumns });
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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var maniaOriginal = original as ManiaHitObject;
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@ -60,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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}
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var objects = isForCurrentRuleset ? generateSpecific(original) : generateConverted(original);
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var objects = IsForCurrentRuleset ? generateSpecific(original) : generateConverted(original);
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if (objects == null)
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yield break;
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@ -96,7 +111,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// <returns>The hit objects generated.</returns>
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private IEnumerable<ManiaHitObject> generateSpecific(HitObject original)
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{
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var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
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var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern);
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Pattern newPattern = generator.Generate();
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lastPattern = newPattern;
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@ -120,14 +135,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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Patterns.PatternGenerator conversion = null;
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if (distanceData != null)
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conversion = new DistanceObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern);
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conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern);
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else if (endTimeData != null)
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conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, availableColumns);
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conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
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else if (positionData != null)
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{
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computeDensity(original.StartTime);
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conversion = new HitObjectPatternGenerator(random, original, beatmap, availableColumns, lastPattern, lastTime, lastPosition, density, lastStair);
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conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
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recordNote(original.StartTime, positionData.Position);
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}
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@ -149,8 +164,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// </summary>
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private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
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{
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public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, int availableColumns, Pattern previousPattern)
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: base(random, hitObject, beatmap, availableColumns, previousPattern)
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public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
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: base(random, hitObject, beatmap, previousPattern)
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{
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}
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